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Mike The Magic Dragon Preview   [2005]

Mike The Magic Dragon Preview Release Date :
2005

Type :
C64 Game Preview

AKA :
Mike, Mike M.D.

Website :
http://www.gamesthatwerent.com/gtw64/mike-the-dragon/

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... ThunderBlade
Music .... The Blue Ninja of Protovision
Graphics .... Big User of Knights of Bytes
  ThunderBlade


SIDs used in this release :
Cascade(/MUSICIANS/T/The_Blue_Ninja/Cascade.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Trivia Info
Submitted by ThunderBlade on 1 August 2013
The idea for the game 'Mike the Magic Dragon' was born in 1991 because the original Amiga game had such unique graphics. Just for fun, I had tried to convert some of them to the C64 using the great 'Godot' image processing tool. I found that 'Godot' could produce amazingly good results when converting these pictures into hires (320x200 but with only 2 color in one cursor-block!). Why not use these graphics in a game then? In a conversion?

Furthermore I always loved the Amiga game because it had such a great fantasy atmosphere. 'Mike' is a Jump'n Run, but unlike all other Jump'n Runs which are set in a 'comic', or even 'bubble gum' world, this title was completely different. It actually had some 'magic' as promised in the title. Instead of a comic, this game more looked like a fairy-tale! I just loved these castle-pictures, which in the game changed from night to day or from summer to winter.

The game had been my favourite game for a long time, I think I first played it in 1988 or so when a classmate showed it to me on his new Amiga. The gameplay itself was kinda simple, like 'Jumpman Junior' maybe, with some extensions, so the special thing were the graphics and, of course, 'Crockett's theme' - the famous Miami Vice music I fell in love with immediately - which was playing in the background of the Amiga version.

I seriously started working on my C64 version of 'Mike' in 1996 or 97 I think. But then I also began my studies, plus my activities for the GO64! magazine started. When I began coding the game, there were still magazines like the GAME ON and Magic Disk left -both heavily published games-, and people who actually bought them. But as you all know, even the hardcore gamers disappeared in the late 90's and I wondered how many people actually would really play my game. It was a "simple" Jump'n Run after all - at least at first sight; you had to play it a while to get into its atmosphere (it was like this on Amiga).

With GO64!, my studies and later the Amiga Fever magazine project getting the priority, 'Mike' somehow starved. For a long time I could not decide whether to give it up or not, and as soon as I wanted to give it up and took a 'last look' at the level graphics, I again could not decide! ;-)

In 2005 I realized that realistically however I probably won't have the time to touch it again and so I thought: Why not releasing all there is - the graphics, the music and of course the source code! Someone else might pick it up and finish this game. If you do, let me know!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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