Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Disconnect   [2015]

Disconnect Released by :
Hoaxers [web]

Release Date :
28 March 2015

Type :
C64 Graphics  (MultiColor + Sprites)

Released At :
Gubbdata 2015

Achievements :
C64 Graphics Competition at Gubbdata 2015 :  #1

User rating:**********  9.9/10 (79 votes)   See votestatistics
**********  10/10 (37 votes) - Public votes only.

Credits :
Code .... Firehawk of Hoaxers
Graphics .... Joe of Artstate, Hoaxers, Wrath Designs

Download :
http://csdb.dk/getinternalfile.php/137219/disconnect.prg (downloads: 692)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Randall on 14 July 2015
how come i haven't commented upon this yet? this is breathtaking, probably the best c64 pic i've ever seen.
User Comment
Submitted by NecroPolo on 5 July 2015
It has such a level and depth of visual competence that I fail to produce but succeed to comprehend. As for the effect on the viewer, it is a metal song written in pixels instead of notes. And it's great for one, it must be among my most favourite pixel art pieces I've ever seen. Respecto!
User Comment
Submitted by Jak T Rip on 14 June 2015
Simply wonderful. Perfect combination of technical brilliance and motive.
Who were the "downvoters" only giving a 9 or 8? ;-))
User Comment
Submitted by Joe on 6 June 2015
Thanks Jok, that means something to me. Besides I adore your artwork!
User Comment
Submitted by Jok on 5 June 2015
Idea and restrictions work together here - very good
User Comment
Submitted by Martinland on 5 April 2015
Quite astonishing!
User Comment
Submitted by Fresh on 2 April 2015
Unbelievable piece of art!
User Comment
Submitted by Frantic on 2 April 2015
Another picture by Joe. Another crystal clear 10/10. :)
User Comment
Submitted by Joe on 2 April 2015
On the 3rd of March, I asked Firehawk about a show-routine for a whole-border image,
along with a small mock-up (similar in content, different in character). Ideas on
how sprites could be used more efficient for the quality of the result was refused
for a completely free area (for future use of the actual code) I asked about rasters
in the side-border and was leaned it would affect the $d021 in the bitmap.
Which I found useful.

Two weeks into the process, the picture had to change from 8 sprites to 7 sprites in
the upper and lower borders, with a complete rework of the image. Bad lines would repeat
colors in the rastered background so everything was somewhat changed.

The work is completely made up on a sketch on paper (5 days), later translated to 8-bit
graphics, all the work for the image was held in a layered Photoshop document, where I
could change graphics independently of the position. Also to test colors.

The main pixel work was done in PixCen (20 days). Everything else is code, which was
started early in the process, on and off each greater update (The work of the image
was done regardless.) until a set deadline for the 27:th of March.
User Comment
Submitted by Scarzix on 2 April 2015
wondering, which tools did you use? did you draw some, code the viewer, then draw some more or did you start out, planning exactly how much of the border you would open and then filled in the pixels or? and which programs if I may ask?
User Comment
Submitted by daison on 1 April 2015
Wow... amazing, speechless
User Comment
Submitted by algorithm on 31 March 2015
This is the definition of elite concept and pixelling. Straight 10/10
User Comment
Submitted by Joe on 30 March 2015
Thank you for all the votes and comments!

Prowler: I agree that it tends to be rather flat and even in level.
I choose to work with black for the border sprites and heavy outlines
with little dither. Could have made it different all together,
but the content and experiment surpassed the image and so did 25 days.

Hedning: Thanks for participating your great party.

For those who wonder what I got, it was a t-shirt with Mermaids
dinosaur from the recent image “Walking on the Moon”.
User Comment
Submitted by hedning on 30 March 2015
Crazy cool, Joe. It was an honour to be able to shake your hand and hand over the first price. Brilliant work here.
User Comment
Submitted by Stein on 30 March 2015
Unbelievable! \o/
User Comment
Submitted by Pad on 30 March 2015
Ingenious!
User Comment
Submitted by prowler on 30 March 2015
Superb work Joe - congratulations on the win! One thing I reflected upon when I first saw it was that the image lacked some "depth". This might be intentional and gives that extra arty/illustrational feel to it. A full 10 of course!
User Comment
Submitted by Malmix on 30 March 2015
Incredible in so many ways.
User Comment
Submitted by Ksubi on 30 March 2015
As usual, Joe goes above and beyond. Wonderful artwork that I can just stare at and look at all the detail. Thumbs up to Firehawk also!
User Comment
Submitted by Scarzix on 30 March 2015
jaw dropping - watching the live stream when this was shown. DAMN!... thats awesome!
User Comment
Submitted by Sith on 30 March 2015
Wut da fuck?!? So trippy, yet looks so lively, detailed and real. Reminds me of some Chemical Bros vid. A worthy winner.
User Comment
Submitted by PAL on 29 March 2015
fantastic... it is just a gem to come back to in the years to come. My hat is down and I bow to you, master of the trade.
User Comment
Submitted by Matt on 29 March 2015
Holy crap my eyeballs just popped out of my head.
User Comment
Submitted by GH/MSL/Toondichters on 29 March 2015
Best
User Comment
Submitted by fenz on 29 March 2015
Mind blown!
User Comment
Submitted by Shine on 29 March 2015
Perfection in it's own class!!! <3 Congratulation! 10/10
User Comment
Submitted by rez on 29 March 2015
awesome use of border :D
User Comment
Submitted by ЯOBOBIRD on 29 March 2015
Oh my fucking god. This is... WOW.
User Comment
Submitted by Cresh on 29 March 2015
All is full of love.
User Comment
Submitted by Metal Maniac on 29 March 2015
Wow. I am impressed!
User Comment
Submitted by redcrab on 29 March 2015
Lots of smart stuff going on here!
Wothy winner indeed
User Comment
Submitted by Oswald on 29 March 2015
holy mother of sweet god, my eyes almost popped out until I understood how you managed to get more colors in the sideborders. genious!
User Comment
Submitted by Mixer on 29 March 2015
This is brilliant in so many ways.
User Comment
Submitted by grip on 29 March 2015
Wow!
User Comment
Submitted by awsm on 29 March 2015
Witchcraft. Amazing in both technical execution and artistic direction.
User Comment
Submitted by Hein on 29 March 2015
Obviously made with so much patience and love for the machine. Incredible. Also good that you stress for more explorations beyond the borders, allthough this picture will last forever.
User Comment
Submitted by ilesj on 29 March 2015
Wha!! I don't even...

It's Joe-fantastic, plus it's full borders! Out of words.
User Comment
Submitted by LMan on 29 March 2015
Hugely impressive pixelwork.
User Comment
Submitted by psych858o on 29 March 2015
@Mermaid, this is exactly what I wrote him today :)
User Comment
Submitted by Mermaid on 29 March 2015
You're unbeatable, Joe! :)
User Comment
Submitted by Brush on 29 March 2015
Original and perfectly executed!
User Comment
Submitted by Digger on 29 March 2015
Speeeeeechless!
User Comment
Submitted by Dr.j on 29 March 2015
totally super duper awesome ++ 12/10. Joe you are not human mate ;-)
User Comment
Submitted by SIDWAVE on 29 March 2015
Holy crap... :)
James does what everybody does: 1 key at the time, it makes a pixel, note, or writes letters... but when he does it, it comes out this way, the "we gonna have skeleton sex!" way :)
User Comment
Submitted by TheRyk on 29 March 2015
hell yeah
User Comment
Submitted by encore on 29 March 2015
Didn't look all that great on the projector but looks fantastic on my C64. Awesome fullscreener.
User Comment
Submitted by Jammer on 29 March 2015
Madness!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (47)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2016
Page generated in: 0.462 sec.