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We Are Demo   [2016]

We Are Demo Released by :
Fairlight [web], Noice [web], Offence [web]

Release Date :
27 March 2016

Type :
C64 Demo

Released At :
Revision 2016

Achievements :
Mixed Demo Competition at Revision 2016 :  #1

User rating:*********_  9.4/10 (92 votes)   See votestatistics
**********  9.7/10 (40 votes) - Public votes only.

Credits :
Code .... Conjuror of Offence, Onslaught, Vandalism News Staff
  Killsquad of Accept, Offence
  Krikkit of Noice
  Mahoney of Visa Röster
  moh of Fairlight
  Pantaloon of Fairlight, Offence
  Perplex of Offence, Vandalism News Staff
  Swoffa of Noice
  Zaphod of Antimon, Offence
Music .... Danko of Fairlight
  G-Fellow of CODE7
  Groms of Offence
  Mahoney of Visa Röster
  Wiklund of Fairlight, Insane, MultiStyle Labs, Poo-Brain, Retroguru, Sid Ryders
Graphics .... Pal of F*A*I*C, Fairlight, Offence, Vandalism News Staff
  Ranger of Noice
Text .... Lemming of Finnish Gold, HiRMU, Nostalgia, Offence, Orange
Linking .... Pantaloon of Fairlight, Offence
Loader .... Krill of Plush


SIDs used in this release :
Between the Words(/MUSICIANS/G/G-Fellow/Between_the_Words.sid)
We Are Demo (tune 1)(/MUSICIANS/D/Danko_Tomas/We_Are_Demo_tune_1.sid)
We Are Demo (tune 2)(/MUSICIANS/M/Mahoney/We_Are_Demo_tune_2.sid)
We Are Demo (tune 3)(/MUSICIANS/G/Groms/We_Are_Demo_tune_3.sid)
We Are Demo (tune 4)(/MUSICIANS/W/Wiklund/We_Are_Demo_tune_4.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Rex(PL) on 25 January 2018
awesome!!!!!!!!
User Comment
Submitted by Fred on 17 March 2017
Very confusing when credits in the music player are incorrect like in:

/MUSICIANS/D/Danko_Tomas/Blind_Test.sid which says music by Phobos
/MUSICIANS/G/Groms/We_Are_Demo_tune_1.sid which says music by Groms

Better say: Music by John York next time.
User Comment
Submitted by chatGPZ on 17 March 2017
but you realize that this only applies to this years revision, and not retroactively? =D (and you should actually be careful with putting such info into the public - GEMA is evil, and it *will* charge them. or well, infact you)
User Comment
Submitted by Danko on 17 March 2017
So when members of Fairlight tell you that we did something, that does not make it valid?

Until recently, GEMA prevented any musician being affiliated with professional activities to be credited in demos at Revision. Wiklund and Danko are such professional musicians and thus we could not be credited. Now this have changed and we are telling you we made the music.

I made tune 1, Wiklund made tune 2. If you go and look in the code of the players you should see it's the stuff we usually use.
User Comment
Submitted by iAN CooG on 17 March 2017
there must be some confusion with some other demo, this one does not feature musics by Danko or Wiklund, hence credits for them removed again.
Danko made this one We Are 64
User Comment
Submitted by Danko on 17 March 2017
*ahem* Tune 1 is actually by me. Please update CSDB. :)
User Comment
Submitted by Sith on 4 February 2017
Similar to GoatLight imo: very stylish, licked gfx, awesome music, but still lacking a bit on the codepr0n. Or in Groepaz' words: needs a bit more cacao.
Still a great demo.
User Comment
Submitted by Danko on 17 July 2016
If I say GEMA is a pita for both Wiklund and me, then perhaps the rest of you will be able to figure it out here... ;)
User Comment
Submitted by Jammer on 17 April 2016
I'm really delighted you're up to date :D
User Comment
Submitted by Danko on 13 April 2016
I apologize to Jammer, since you didn't seem to get the joke. Up to date? More than you might think, it seems. ;)
User Comment
Submitted by Jammer on 10 April 2016
@Danko: Are you up to date with today's C64 music? ;)
User Comment
Submitted by Danko on 10 April 2016
Those musicians must be really good to make all that music all by themselves.
User Comment
Submitted by PAL on 7 April 2016
The graphics under the mask is quite good I think but it was ment to be the big REVISION logo there, but I felt that did not at all do that logo justice so I created another graphics to be under the mask and hold the logo in the last part as a massive big thing. I think that was a great decition as the logo is even more hard work and to me a much better gfx.
User Comment
Submitted by Monte Carlos on 6 April 2016
Like that demo much. F.e. the mix colors at the beginning, the rotating scroller burns! However don't like good grafics beeing shadowed by masks which let you view only minor part of the picture. Please honour the picture behind that ellipses in another release/context more.
User Comment
Submitted by HBH.ZTH on 5 April 2016
"As above so below"

Dunno if Eliphas Levi's Baphomet image was an inspiration for the lovely image, but I saw that connection anyway.
User Comment
Submitted by gehtjanx on 5 April 2016
Please where can I find the SID file of the Music in side B on 8:07 Min of this Video? https://www.youtube.com/watch?v=2XUxT2pyDos

THANKS that would be awesome!
User Comment
Submitted by CONS on 31 March 2016
..Yes, you are!
And I must admit, I am a little scared to become a PAL fanboy (or already am), but again, the graphics work is exeptional. Together with the music, code and great design, this makes a joyride I will take again for sure.
User Comment
Submitted by Inge on 30 March 2016
Quality demo as may be expected from you guys. Great work from everyone involved, but I think Groms really shines here! Two tumbs up!
User Comment
Submitted by SplAtterpunk on 30 March 2016
PAL, it's a well-deserved winner and for that I'm thankful.
User Comment
Submitted by PAL on 29 March 2016
@Carrion: That is the image that I started for your graphics demo that you put to rest, yes. It did turn out quite good at _pal_ufo_civilication_death_hell302_koala_026.png
User Comment
Submitted by Steppe on 29 March 2016
Demodungeon approves of this.
User Comment
Submitted by PAL on 29 March 2016
The world is full of great artists and coders that always want something else than what was done so I guess it is a matter of daring to release something, more than the skills? The skills you all seem to hold, but where are the releases? The power of just creating something, make it a final, have FUN and all the insane hard work in that is the greatest power in some of us on our scene, my humble opinion. We aimed to do a great demo for Revision, to have fun with that and we nailed it, we won. Mission accomplished! We are demo and we will be there again next year.
User Comment
Submitted by SplAtterpunk on 29 March 2016
I'm glad it's the winner in mixed demo compo at Revision but... Don't you think it's a bit overrated? 9.5 rating, here on CSDB with 75 votes at this moment. I appreciate all the job done (eight coders + gfx + music/samples) but from my perspective, comparing to other C64 top prods (demos, lets say top 50) this demo is just average. That's why I was a bit disappointed after watching the demo, seeing current CSDB score just before that. Nevertheless, it's a fine piece of work, so thank you :)
User Comment
Submitted by Cruzer on 29 March 2016
A mixed bag with nice transitions and gfx.
User Comment
Submitted by Pantaloon on 29 March 2016
Full code credits:

All Transitions - Pantaloon
Intro - Pantaloon
IsoParallax - Pantaloon
FliTwister - Pantaloon
BouncingBalls - Pantaloon
Halftone effect - Krikkit
WeAreDemo Dude FadeIn - Killsquad
WeAreDemo Speech - Mahoney
TurnDisk - Pantaloon
Red Overlay on Koala Scroller - Swoffa
Dypp - Pantaloon
Rasterbitmap (4 effects) - Conjuror
WeAreDemo greetings scroll on koala - Swoffa
Cylinders - Moh
Voxelbox scroller - Pantaloon
Long scrolling image - Perplex
C-64 Forever - Zaphod
Endpart - Swoffa
Linking - Pantaloon
User Comment
Submitted by Carrion on 29 March 2016
Great gfx and nice f/x I really like this style of demos you do.

My question regarding the last multi screen image:
is this the one you planned for our joint gfx col? It looks so kool that I'm a bit sad I abandoned this project ;)
really kool gfx. I'm going to see it now on the real machine.
User Comment
Submitted by spider-j on 29 March 2016
Thx guys for making C64 rule at Revision! And very nice to read G-Fellow in the credits-list :-)
User Comment
Submitted by Bob on 29 March 2016
I am missing a production note
who did what etc...
would like to read a story behind every part ;)
User Comment
Submitted by Compyx on 28 March 2016
Awesome production indeed! Incredible transitions, wonderful code, graphics and music. Personally I could never be bothered with transitions, but after this, I pretty much have to ;)

Concerning the 'stutter': no such thing on my box, a measly Pentium i3 M330 (dual core with HT). Running Vice 2.4.25 R30618M, compiled with basic ./configure settings on Linux Mint 17.3 64-bit.
User Comment
Submitted by Chico on 28 March 2016
W O W !! \o/
User Comment
Submitted by PAL on 28 March 2016
Thanx for all comments. We had a fun time making our dry run for X demo and had a super time traveling to Revision, just be there with friends and feel the

vibes. WE ARE DEMO - WE WILL REMAIN... We want to have fun doing these strange things... Stay a while, stay forever! Have fun everyone... just create, do not always think of your audiences, that is just a show stopper.

We really love that you like our demo - we love our demo too.
User Comment
Submitted by Malmix on 28 March 2016
Great demo! Super transitions and hat's off to Pal for another fantastic pixel effort.
User Comment
Submitted by psych on 28 March 2016
It was great to watch it streamed. Awesome to hear crowd reacting positively to most of the effects. I'm happy that you have pulled Conjuror in as he is very productive and for sure he will add value to your already strong team :) Keep them coming guys! Respect!
User Comment
Submitted by algorithm on 28 March 2016
Very nice and polished. Very nice debut part from the new member Conjuror as well. @Oswald, indeed vice seems to have the issue of stuttering regardless of how powerful the pc is (Micro64 which is more demanding does not suffer much from this). I have however found personally that turning off DirectX within vice settings (on windows) does help. Installing a nightly build (quite recent) also seems to have reduced the stuttering when drive starts/finishing loading.
User Comment
Submitted by Zierliches Püppchen on 28 March 2016
Just Wow ... great Demo, lovely <3 #1
User Comment
Submitted by Slajerek on 28 March 2016
This is just awesome. Fresh meat! :)
User Comment
Submitted by JAYCE - THE MiNiSTRY on 28 March 2016
Wow, just wow! Great code, fresh ideas, amazing graphics - and I love the first track after the flip disk part...
User Comment
Submitted by lemming on 28 March 2016
If Vice stutters, then, well.. watch it on real hardware, and file a bugreport for somebody to fix Vice ;)
during hw-testing I used a stock 1541 and a stock 1541-II (and the latter in my YT-capture)
User Comment
Submitted by Cobra/Samar on 28 March 2016
Great.
User Comment
Submitted by Oswald on 28 March 2016
.. and what does the drive code do ? vice fails to deliver constant '50' fps even on quite powerful HW (3,2 ghz 8 gb ram, 4 core) There's a stutter from time to time, which seems to happen when loading finishes.
User Comment
Submitted by Oswald on 28 March 2016
this demo deserves more praise from me. the digi sound is so noise free, there's no hiss to remind the watcher to think "wow almost no noise, cool digi" and PAL stepped up his game in the gfx department, his multi pixels look like hires, silky smooth everywhere.
User Comment
Submitted by grasstust on 27 March 2016
The swingers have done it again! - And what a beautiful, little baby they've produced! My first thought is how this demo satisfies my impatient side and I at no point felt like I was waiting for an effect to finish. Pal outdid himself this time, fantastic graphics, great music and snazzy effects! It's one of those demos I can watch again and again!
User Comment
Submitted by Skate on 27 March 2016
Very stylish and colorful demo! Reused effects have nice improvements, new ideas are all look good. I had a great overall feeling.
User Comment
Submitted by HCL on 27 March 2016
Yeah!! Very nice ..after a loong time of scene hibernation.. or is it just me? :)
User Comment
Submitted by Yogibear on 27 March 2016
Excellent demo! Special mention must go to the gorgeous gfx!
User Comment
Submitted by Mr. Mouse on 27 March 2016
Some great effects in there, and transition based on single colour looks fine! A bit too old skool for my taste (a collection of a lot of different scrollers f.e.) lacking coherence / theme. Nevertheless, lovely stuff.
User Comment
Submitted by anonym on 27 March 2016
Thanks guys, I really enjoyed this.
User Comment
Submitted by grip on 27 March 2016
I complained about the lack of transitions when I reviewed We Are All Connected, but this is pure and unadulterated transition heaven. The rest isn't bad either, but holy hell, it's taken to a whole new level with this kind of visual linking.
User Comment
Submitted by Oswald on 27 March 2016
wow. pixel perfect transition porn so smooth it just looks too easy while it isnt.
User Comment
Submitted by Smasher on 27 March 2016
great demo! music and gfx (hi Pal!) are fantastic!
my fav part is the first one of side2: horizontal bitmap scrolling with sprite stretching... really original and lovely!
User Comment
Submitted by fenz on 27 March 2016
What a demo! The graphics are out of this world.
User Comment
Submitted by Bitbreaker on 27 March 2016
Although i might run into danger that people hate me, but has some glitches here and there on transitions and seriously, the grill is smoking, BUT WHERE IS THE BEEF?!
User Comment
Submitted by Hypnosis on 27 March 2016
Nicely crafted!

If you are going to watch the demo, turn off all drives but one when running it. I had to to get it working.
User Comment
Submitted by Roysterini on 27 March 2016
Breathtaking.
User Comment
Submitted by Six on 27 March 2016
Holy shit! A perfect 10 if I've ever seen one.
User Comment
Submitted by Knatter on 27 March 2016
Impressive
User Comment
Submitted by Dr.j on 27 March 2016
Mind blowing stuff..this is bloody cool demo that i haven't see for a long time. straight 10/10 all is perfect ! the snake plasma raise the bar and light the imagination \0/ Thumbs up for all who made this incredible demo
User Comment
Submitted by ne7 on 27 March 2016
lovely stuff peeps, put a big smile on my face :) <3
User Comment
Submitted by Metal Maniac on 27 March 2016
Fantastic, thank you for the entertainment guys!
User Comment
Submitted by Pad on 27 March 2016
Watched it on the stream last night, and three times again now. Really great demo. Awesome job guys!
User Comment
Submitted by Joe on 27 March 2016
Some very nice screens in this demo connected with great graphics. Those rastereffects with the logos are just simply awesome!
User Comment
Submitted by ALIEN on 27 March 2016
This one put a BIG smile on my face today - thanks so much guys (nothing better than a C64 Demo)!
User Comment
Submitted by CreaMD on 27 March 2016
Smoooooooth
User Comment
Submitted by Hein on 27 March 2016
Some cool effects and pretty screens stretched with so many smooth graphics. How do you find the time to do all that?
User Comment
Submitted by Firehawk on 27 March 2016
This really made my sunday morning. A joy to watch.
User Comment
Submitted by Dr.Science on 27 March 2016
What a nice demo! Great GFX, great Code but also the music rocks!
Is that Juggernaut? Greetings back from my friends, aunts, pets.... :-)
User Comment
Submitted by awsm on 27 March 2016
One PAL apparently unzips into five full fledged artists. Wonderful stuff.
User Comment
Submitted by Bob on 27 March 2016
What a beautiful demo, Guys!.
The stream on revision died just before this demo and kicked off again after the demo :( how inconvenient wasn’t that? Almost like there is a conspiracy against the C64 :) he he he.
Once finally I managed to see the demo (on the Youtube) I was amazed by the colors! wow, what is going on here? and I also noticed from the youtubed compo-session that the demo was cut off with half parts here and there. Now finally I have seen it on (emu).
There was some dither magic going on to give the new color appearance that! very clever :) so now to the demo. A very smooth demo with an amazing flow and several parts there that gave me something to think and rethink .
Very well done! I was also surprised to see Mahoney in your lineup, and somehow I have totally missed out that Conjuror have joined Offence.
I am very sorry that I had to break my efforts to release something for the revision. Seemed that life had other plans for mee.
User Comment
Submitted by Xenox on 27 March 2016
PAL is really a pixel machine, awesome grafix and nice code...!
User Comment
Submitted by Sasq on 27 March 2016
Great demo. Loved the music & the voxel scroller.
User Comment
Submitted by Motion on 27 March 2016
Pal is a pixel machine ...but one with a creative heart!
User Comment
Submitted by xpo on 27 March 2016
Impressive is that only one man created all graphics in this demo! Respect PAL :)
User Comment
Submitted by Motion on 27 March 2016
Did not fail to impress! Excellent effort by all involved. :)
User Comment
Submitted by The Phantom on 27 March 2016
By far the best demo I've seen to date. Great music!
Amazing Graphics (WOW Pal!!!)!
And incredible code make this a MUST SEE demo...

Put a smile on my face..
User Comment
Submitted by Dano on 27 March 2016
Completely floored me with the flow, the chic and just the overall sleekness. Charmed eyes and ears and even teases coders hearts with some really really nice parts. Seriously guys, what an impressive rush!
User Comment
Submitted by chatGPZ on 27 March 2016
viel milch, wenig kakao :(
User Comment
Submitted by Magic on 27 March 2016
Insane ideas and effects!
Keep on rocking ya all!
User Comment
Submitted by Shine on 27 March 2016
I really enjoy(ed) this fine production! But now i feel empty somehow, because it is too short! Anyway ... the colored twistor and some other parts are top notch! <3 10/10
User Comment
Submitted by Karmic on 27 March 2016
Excellent demo, and the gfx on the turn disk part are just amazing!!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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