Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Cruzer    (1 February 1991 - ??)

Cruzer 
Currently member of :
Camelot (1/9-1991 -> ) [web], CML Sports (1/4-2004 -> )
Ex member of :
Bonzai (1/7-1991 -> 1/9-1991) [web], Demotion (1/9-1990 -> 1/7-1991), Juice Developments (1/4-1994 -> 1/4-1995), Profile Entertainment (1/4-1994 -> 1/4-1995)
Functions :
Coder, Graphician
Founder of :
CML Sports

Handle alternative spelling :
Sir Optimizealot

Handlestory :
I started out as Cruiser in 1990, but switched to Cruzer in early 1991 after finding out that there were allready several other Cruisers in the C64 and Amiga scene.

Trivia :
Guess the first time I saw a demo was in 1987-88, when one of my classmates got an Amiga, and besides a lot of games he also got something called "demos", which apparently was some cool little programs that demonstrated the amazing capabilities of this new wonder machine.

A neighbor of his had a c64 and told us that he also got some demos for that computer. We went over to check them out, expecting them to be utterly lame compared to Amiga demos, but we were actually surprised so cool they were. It was mostly simple stuff like rasterbars, scrolls and sprite multiplexers, but everything seemed a lot smoother, more colorful and cooler than what I would expect, based on the c64 games I had tried.

That fascinated me a lot, and even though I didn't know much about computers back then, I got the feeling from watching these demos, that there were a lot of unused possibilities in this old machine, and got the urge to find out how to hack the c64 into using its full potential.

So demos was what I wanted to do when I got my own c64 in 1988, and started learning the art of basic programming, and later machine code. In 1990 I had finally made some effects I thought was good enough to be released, but didn't know anyone in the demo scene, so I decided to contact Demotion, who advertised for "members wanted" all over their demo Piece of Art 3.

They accepted me, and shortly after I got my 3 first parts released in "The New Style". My parts consisted of some sprite upperscrollers, another x-flexing upperscroller and the first unlimited bobs routine on the c64. Actually quite a good debut IMHO. :) I didn't get any feedback from the scene at all, but I thought it was majorly cool to have released a production anyway.

In december 1990 I attended my first party (Dexion Xmas conference) which was quite a kewl experience. The winner of the party was Light with Brutal 3, and in their demo they wrote that some of the members were starting a new Danish group called Camelot. Slammer (who was also in Demotion) and I talked about that it would be cool if we could join this group, since we really liked that Light demo. So our strategy was to make some really cool parts, and write our addresses in them (we even wrote "headhunting welcome!" :)) And it worked. First to contact us was Bonzai, but shortly after Glasnost/CML called, and after thinking it over for about half a nanosecond we joined Camelot.

After a couple of years of demo coding I got kinda bored in the mid 90's. Not that I decided to quit the scene, I just lost the motivation. In 2000 while checking out some demos on emulator I also came across an assembler, and decided for fun to try if I could still remember how to code 6510. At first it was like I had forgotten it all, even what register controlled the border color, but it quickly came back, and so did the motivation, and new ideas started emerging.

So for the next couple of years I made a lot of half finished routines, but my problem was that it was always more fun to start a new one than finish an old one. But finally in 2003 I decided to at least finish some of them and make a small demo out of it, and in january 2004 it was released. Shortly after I made a new bundle of effects that competed at Breakpoint, and won the compo to my big surprise.


Other handles used by this scener :(Display all info for all handles)
Cruiser(1 March 1990 - 1 March 1991)

Country :
Denmark

Organizer of :
The Party 1992, The Party 1993


Releases released :
DownloadWhat Did Didi Diddly-Do? ... 2013 Graphics

Credits :
DownloadTe-Te-Te-TechTech It Out by Camelot ...  2013 One-File Demo  (Code)
DownloadSinister by Warriors of the Wasteland ...  2013 Graphics  (Code)
DownloadRødspætter by Camelot ...  2013 Graphics  (Code, Graphics)
DownloadLook Twice by Offence ...  2013 Graphics  (Code)
Download2 Megapixels by Camelot ...  2013 Graphics  (Graphics)
DownloadWowlogo-3col-multicol by Warriors of the Wasteland ...  2013 Graphics  (Code)
DownloadWhat Did Didi Diddly-Do? by Cruzer ...  2013 Graphics  (Graphics)
DownloadMegaLogoMania by Camelot ...  2013 Graphics  (Graphics)
DownloadDum Ikea 92% by Camelot ...  2013 One-File Demo  (Code)
DownloadPimp My Snail by Camelot ...  2011 Demo  (Code, Graphics)
DownloadAsteroidmine by Avatar ...  2011 Graphics  (Code)
DownloadCargo by TRIAD ...  2011 Graphics  (Code)
DownloadYou Can't Process This REM Statement With a Normal Brain by Camelot ...  2011 256b Intro  (Code)
DownloadViolent REM Statement of Truth by Camelot ...  2011 256b Intro  (Code)
Download584 bottles of beer on the wall by Camelot ...  2010 256b Intro  (Code, Idea)
Download312!!! by Camelot ...  2010 256b Intro  (Code)
Download280 Chars Scroll by Camelot ...  2010 256b Intro  (Code)
Download256 Chars Scroller by Camelot ...  2010 256b Intro  (Code)
Download264 Chars Scroller by Camelot ...  2010 256b Intro  (Code)
Download1D Noise by CML Sports ...  2010 256b Intro  (Code)
DownloadAllbordernoise by CML Sports ...  2010 256b Intro  (Code)
DownloadTV-Noise C64 [16:9 Edition] by CML Sports ...  2010 256b Intro  (Code)
DownloadExotic Excitement by Camelot ...  2010 One-File Demo  (Code, Graphics)
DownloadTwisting Twistor Is Twisting 3 by Camelot ...  2008 256b Intro  (Code)
DownloadTwisted Twistor is Twisting 2 by Camelot ...  2008 256b Intro  (Code)
DownloadTwisted Twistor is Twisting by Camelot ...  2008 256b Intro  (Code)
DownloadDieter und Gisela trinken Limonade und hören Beat [64 bytes] by Camelot ...  2007 256b Intro  (Code)
DownloadOrigin of the Bucket by Camelot ...  2007 256b Intro  (Code, Graphics)
DownloadVectorbeam by Camelot ...  2007 256b Intro  (Code)
DownloadOneframed Vectorcube by Camelot ...  2006 256b Intro  (Code)
DownloadB0lgepap by Camelot ...  2006 256b Intro  (Code)
DownloadCheatCode by Camelot ...  2006 256b Intro  (Code)
DownloadThe ASL Game by CML Sports ...  2005 1K Game  (Code, Graphics)
DownloadStrikkespillet by CML Sports ...  2004 Game  (Code)
DownloadOlympics 2004 Athens by CML Sports ...  2004 Game  (Code, Graphics)
DownloadYou Know the Routine 2 by Camelot ...  2004 Demo  (Code, Graphics, Text)
DownloadToo(C)o(M)p(L)ex by Camelot ...  2004 256b Intro  (Code)
DownloadYou Know the Routine by Camelot ...  2004 Demo  (Code, Graphics, Text)
DownloadXtreme Mega Comeback II by Camelot ...  2003 256b Intro  (Code, Graphics)
DownloadXtreme Mega Comeback by Camelot ...  2003 256b Intro  (Code)
DownloadBeep Boy Preview by Onslaught ...  2002 Crack  (Code, Graphics, Idea, Concept, Ripping)
DownloadBlock Man 64 Preview by Onslaught ...  2002 Crack  (Code, Graphics, Concept)
DownloadCave Wizard Preview by Onslaught ...  2002 Crack  (Code, Graphics)
DownloadDexter64 by Camelot ...  1997 Graphics  (Graphics)
DownloadCamel Park by Camelot ...  1994 Demo  (Code)
DownloadRanslirpa Power by Camelot ...  1994 Demo  (Code, Graphics)
DownloadRevealed #3 by Camelot, Profile Entertainment ...  1994 Diskmag  (Graphics)
DownloadThe Pulse #5 by Regina, The Pulse Magazine Staff ...  1993 Diskmag  (Interviewed)
DownloadRevealed #1 by Camelot, Profile Entertainment ...  1993 Diskmag  (Text)
DownloadThe Party 1993 Invitation by Camelot ...  1993 Invitation  (Code, Graphics)
DownloadProdukthandler Kom Her by Camelot ...  1992 Demo  (Code, Graphics)
DownloadThe Party 1992 Invitation by Camelot ...  1992 Invitation  (Code, Graphics, Text)
DownloadOne Year Camelot 3 by Camelot ...  1991 Demo  (Code)
DownloadUnbounded by Demotion ...  1991 Demo  (Code, Graphics)
DownloadStroke 1 by Demotion ...  1991 Demo  (Graphics)
Download6510 Abuse by Demotion ...  1991 Demo  (Code, Graphics, Text)
DownloadThe New Style by Demotion ...  1990 Demo  (Code, Graphics, Design, Charset)

Attended :
X'2014
BFP 2013
Demo of the Year Competition
3-Color-Logo Competition 2013
DATASTORM 2013
X'2012
Hex Burn 2012
Kotelet Meeting 2012
Danmarksmesterskabet i EDB 2012
LCP 2011
Camelot (K)olding Meeting 2011
X'2010
LCP 2009
X'2008
X'2006
Retro Concert Copenhagen
The Party 1997
SILIconvention 1997
The Party 1996
The Party 1995
The Party 1994
The Party 1993
The Computer Crossroad 1993
The Party 1992
Brutal & Hurricane Summer Party 1992
The Party 1991
Panoramic & Hoaxers Trondheim Party 1991
Dexion X-Mas Conference 90

User ratings :  
As Coder:*********_  9.4/10 (38 votes)   See votestatistics
*********_  9.4/10 (25 votes) - Public votes only.
As Graphician:awaiting 5 votes (4 left)   See votestatistics
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· All Votes
· Timeline
Sort Credits
· By Releasedate
· By Rating
· By Achievement
· Alphabetically
· By Releasetype
Forum
· Discuss this scener
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2013
Page generated in: 0.596 sec.