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You Can't Process This REM Statement with a Normal Brain   [2011]

You Can't Process This REM Statement with a Normal Brain Released by :
Camelot [web]

Release Date :
6 May 2011

Type :
C64 256b Intro

User rating:**********  9.7/10 (14 votes)   See votestatistics

Credits :
Code .... Cruzer of Camelot, CML Sports

Download :
http://csdb.dk/getinternalfile.php/97432/You_Can\'t_Process_This_REM_Statement_With_a_Normal_Brain.zip (downloads: 1080)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by JAC on 8 May 2011
Excellent lesson in size coding: approximate sin with x^2, use pha/pla instead of sta/lda, use final loop counter as initialization. Thanks!
User Comment
Submitted by Yogibear on 7 May 2011
ultra cool effect!
User Comment
Submitted by Wile Coyote on 7 May 2011
alt5.prg worked best for me
User Comment
Submitted by Medicus on 6 May 2011
I see only 254 byte :)
User Comment
Submitted by Cobra/Samar on 6 May 2011
Wow,great!
User Comment
Submitted by FATFrost on 6 May 2011
Wow! Tasty! 256 bytes? Me feels hongry now!!!! Burp!
User Comment
Submitted by Joe on 6 May 2011
Really Avesome Cruzer!
User Comment
Submitted by Mace on 6 May 2011
@Digger: cool idea :-) Not sure it's possible, though...
User Comment
Submitted by Elder0010 on 6 May 2011
killer!!!!
User Comment
Submitted by Digger on 6 May 2011
"You Can't Process This REM Statement With a Normal Brain" I though it was a 256 bytes written as a REM and then processed, like:

10 REM uo1OIiuJHJmnb213bmn3203801212312k3lj
20 SYS 2061

You get the idea, I am disappointed! ;-)
User Comment
Submitted by Total Chaos on 6 May 2011
Very impressive
9/10...

Now go make a demo ;)
User Comment
Submitted by Mace on 6 May 2011
There are very short music routines, so I'd say some 4k dentro with parts sharing music?
User Comment
Submitted by Cruzer on 6 May 2011
DK: Yeah, have been thinking about something like that. The parts could even share sines, etc., so more than 16 parts in 4k would be possible. Or maybe a few less with music.
Yazoo/Mace: That's the plan, gotta try to focus now! Just hope no one else makes any 256b routines that are too tempting to try beating in the meantime! :)
User Comment
Submitted by booker on 6 May 2011
cool! where's the music? 8->
User Comment
Submitted by DeeKay on 6 May 2011
Hey Cruzer, you could take four of your nice 256byte-fx and turn them into the smallest multipart-demo ever at 1k! ;-D How bout that? Or how about competing with 16 of them on the next 4k compo? 8)))
User Comment
Submitted by DeeKay on 6 May 2011
Wow, this is really nice and smooth, especially for a 256byte-plasma! I know the dither patterns are probably some re-used code fragments, but i have to say i find it very interesting because it hasn't been done like that ever before! ;-) The alt versions look also quite nice!
User Comment
Submitted by Mace on 6 May 2011
What Yazoo said!
User Comment
Submitted by SanderFocus on 6 May 2011
Looks great!
User Comment
Submitted by Skate on 6 May 2011
oh baby! cruzer, you've surpassed yourself dude, beautiful!
User Comment
Submitted by Yazoo on 6 May 2011
very nice one. great stuff ;-) now stop the 256b coding, and make a demo for lcp please, hehe :)
User Comment
Submitted by Mermaid on 6 May 2011
Lovely! Great alt-versions too <3
User Comment
Submitted by daison on 6 May 2011
amazing...
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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