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Nemesis - The Final Challenge +2DMFGH [2016] |
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Released by : Mayday! [web]
Release Date :
25 July 2016
Type : C64 Crack
Videosystem: NTSC fixed Proper release: 101%
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AKA :
101% Jewel Version
Credits :
Graphics | .... | Awsm of C64 Club Berlin, Mayday!, Vision |
Crack | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Trainer | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Original Supply | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
NTSC-Fix | .... | Sesselschwitzer of Sitzgruppe |
Linking | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Bug-Fix | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Docs | .... | TheRyk of Arsenic, C64 Club Berlin, Mayday! |
Test | .... | Awsm of C64 Club Berlin, Mayday!, Vision |
| | Sesselschwitzer of Sitzgruppe |
Help | .... | Sesselschwitzer of Sitzgruppe |
Directory Art | .... | Awsm of C64 Club Berlin, Mayday!, Vision |
Intro used in this crack:
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by TheRyk on 25 July 2016
Quote:I'm confused. What was exactly done on this version that makes it a jewel release?
@Fierman: Though hedning once threatened to sue me (<- I'm kidding, okay?) as Genesis Project is said to have invented the term, there is only a very vast concept of a jewel version. Genesis Project entry here says:
Quote:... the group invented a new label for them, calling them "jewel versions" - a term later adopted by other groups for their special versions of games.
I use it for cracks of oldies which I would not have done if any proper versions had existed already.
About what's special/make it shine "jewelish" to us:
- With choice of space bar as additional key to upgrade this version is much more playable on real hardware than any previous version.
- The music actually works - unlike in all other versions we know, it does not become mute if you die when tune 2 is playing.
- With very respectful touch AWSM managed to make the title picture show scenes from the game much more recognizable.
- About the rest "+2DMFGH" should tell enough. I put GFX bugs I had already fixed back in, as the Easter Eggs don't work on C64 but I still found removing them too blasphemous. The HiSaver located in TapeBuffer rescuing lower pages to/from RAM under I/O is kinda overkill for saving 10 bytes, and also including the speech digis brought me close to 202 blocks, but both were things people requested. |
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