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Wonderland XIII   [2016]

Wonderland XIII Released by :
Censor Design [web]

Release Date :
30 October 2016

Type :
C64 Demo

AKA :
Wonderland 13

Released At :
X'2016

Achievements :
C64 Demo Competition at X'2016 :  #3

User rating:**********  9.5/10 (84 votes)   See votestatistics
*********_  9.4/10 (31 votes) - Public votes only.

Credits :
Code .... Bob of Censor Design
  CRT
  Lavazza of Censor Design
  Swallow of Censor Design
Music .... Magnar Harestad of Censor Design
Graphics .... Creeper of Censor Design, Dual Crew
  Joe of Artstate, EXclusive ON, Hoaxers, Wrath Designs
Sampling .... Swallow of Censor Design


SIDs used in this release :
Wonderland XIII (tune 1)(/MUSICIANS/M/Magnar/Wonderland_XIII_tune_1.sid)
Wonderland XIII (tune 2)(/MUSICIANS/M/Magnar/Wonderland_XIII_tune_2.sid)

Download :
http://csdb.dk/getinternalfile.php/152601/WonderlandXIII-CensorDesign.zip (downloads: 2516)
ftp://ftp.scs-trc.net/pub/c64/Party/2016/X/Wonderland_13.zip (downloads: 288)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Bob on 9 November 2016
All R&D around the new sampling technique was done by Swallow.
Production Info
Submitted by Bob on 1 November 2016
Some info about the sample playback method used in this demo:

8580 SID chip is required to get acceptable quality.

Only one SID store per sample. Uses the envelope generator together with different waveforms including noise and combined waveforms. Special thanks goes to SounDemoN for his research on how to control the noise waveform.

There is an hidden feature in the demo to determine the sample playback quality on your SID chip. Hold down fire on joystick in port two while the demo is starting and you will get a border color. The color means:

Green = Best (8580)
Yellow = Good (8580)
Red = Bad (8580)
Gray = Unknown (8580)
Dark gray = Bad (6581)
Black = Awful (6581)


Production Note for Wonderland the 13:th
This demo is created for the C64c and later
with the 8580 Sid chip.


Credits:

Disk side I:
------------------
Music by Magnar

* Basic fader
Code: Swallow
Contains Sample of breaking glass.

* Intro
Code: Swallow
Craphics : Creeper
Note: Uses new animation where all animations fits into one charset.

* Rotating Room:
Code: Bob
Graphics: Joe
Note: Each screen fits in one charset! there is simply no room left in c64 ;)

* Twisty Tower
Code: Bob
Graphics: Joe

* Transition The Air Plane
Code: Swallow
Graphics: Creeper

* Perspective Keyboard
Code: Bob
Graphics: Joe (Keyboard)
Creeper (Card symbols)

Note: Uses the new Sample technique + 2 sid channels
Uses cycle exact timing over the screen areas, and two layers of fullscreen graphics.

* Symetry Chars (Blobs)
Code: Bob
Graphics: Joe
Note: Uses Samples here with cycle exact timing over the screen areas, and priority masking

* Alice in bondage
Code: Swallow
Graphics: Joe
Note: Uses Samples with a full sw double buffered bitmap scroller.

* Alice holding the ball, twister
Code: CRT
Graphics: Joe

* Change disk (Ace Of Spades)
Code: Bob
Graphics: Creeper
Note: Uses the new technique for plotting alot of Bobs, by using layered controlled graphics and color cycling.

Disk Side II
------------------------------
Music: Magnar

* Alice Take The Pills.
Code: Bob
Graphics: Joe
Note: Uses the new technique for plotting alot of Bobs, and uses eor, layer technique

* Spirals of Pleasure
Code: Lavazza
Graphics: Joe

* Transition Eat Me.
Code: Swallow
Graphics: Creeper

* Spirals of Acid Pills
Code: Bob
Graphics: Bob

* Infinity Greets At Ya!
Code: CRT
Font: Joe

* Wakeup! Change disk side II
Code: Swallow
Graphics: Creeper

Disk Side III
-----------------------------
Samples Swallow

* Smack my bitch up!
Code: Swallow
Graphics: Creeper
Note: Sampling, Streaming, Fx, Syncing, Color cycling, animations it has it all!

The End Credits
Code: Swallow
Graphics: Creeper

Linking: Swallow
Crt
Bob
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