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SidRok   [2017]

SidRok Released by :
SIDRIP Alliance [web]

Release Date :
16 April 2017

Type :
C64 One-File Demo

Released At :
Revision 2017

Achievements :
Mixed Demo Competition at Revision 2017 :  #7

User rating:*********_  9/10 (18 votes)   See votestatistics
**********  9.8/10 (5 votes) - Public votes only.

Credits :
Code .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Music .... Vincenzo of Molecoola, SIDRIP Alliance, Singular
Graphics .... Poison of Singular


SIDs used in this release :
SIDrip Arok Invit 2017(/MUSICIANS/V/Vincenzo/SIDrip_Arok_Invit_2017.sid)


Contains information on the following event(s) :
Arok Party 2017  Invitation

Download :
http://csdb.dk/getinternalfile.php/157392/sidrok_release.prg (downloads: 629)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by psych858o on 29 August 2017
Very good!
User Comment
Submitted by Jak T Rip on 22 July 2017
Funky! Nice design, nice detail ideas, effects and music fit together well.
User Comment
Submitted by Hermit on 20 April 2017
Thanks guys for the kind comments and votes in the name of all the collaborators. Vincenzo had the idea and designed the overall flow.

The effect-combination is 'sideborder bitmap techtech with DYSP', if you're interested. It was not so obvious to code and I guess I haven't seen this effect-combination before. If there's an example of it I'd be curious how others solved it.
(You know, with bitmap you have only 6 possible positions what $DD00 and $D018 bitmap-pointer allows. The harder part was to mix/comb code and graphic snippets alternating in memory, and the timing to set sideborder sprite coordinates and border-opening and VIC-bankswitching all in the right place, and distribute speedcode in memory so it doesn't take continuous place from distributed graphics of techtech bitmap instances. At first sight one wouldn't think how much things should match exactly for this kind of techtech... )
User Comment
Submitted by chabee on 18 April 2017
Good job my friends!
User Comment
Submitted by DKT on 17 April 2017
Great invitation. Like the motive, gfx, msx and funny scroller. Impressive tech-tech on side-borders with jumping sprite-char over it. Nice to have You back, Hermit...
User Comment
Submitted by Yogibear on 17 April 2017
Especially code is great!
User Comment
Submitted by Cruzer on 16 April 2017
Ahhh yeah! Funky fresh. And sprites over sideborder techtech? Hardcore stuff.
User Comment
Submitted by Digger on 16 April 2017
Loving the FX and this letter drop twist! Awesome stuff Hermit.
User Comment
Submitted by jailpɹıq on 16 April 2017
Smooth, love the music!!
User Comment
Submitted by Chico on 16 April 2017
So cool !!
User Comment
Submitted by Motion on 16 April 2017
Great music and cool FX. I found the knackered text scroller to be quite fun! ;)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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