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INC $D020 (Issue One)   [2017]

INC $D020 (Issue One) Released by :
Slartibartfast

Release Date :
6 September 2017

Type :
C64 Papermag

User rating:**________  2.1/10 (10 votes)   See votestatistics

Credits :
No credits found

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ws on 9 September 2017
Well, it is a valid "thing" as in effort, but imho, the layout is terrible. Page raster loosely strays around, images are cropped at the edge(s) and except for font usage, there is no real line of style to it. This actually makes it pretty unpleasant to read. Hint: take a sophisticated magazine publication and measure things a bit. No more than 3 fonts per page (sizes count) and the path to legitness is paved.
User Comment
Submitted by Scan on 8 September 2017
I've read it, and I've got a few remarks:

- Remove the personal vendetta stuff out of the editorial, it's unprofessional.
- 5 pages with code, in total 10 pages talking a bit more in depth about coding, that's 1/5th of the magazine, for a coders digest magazine this is meager
- "I was too lazy to remember how to display a Koala picture, so I looked online and found a small routine by Richard Bayliss." - This does not give me confidence in your coding qualities, let alone the drive to (re)learn stuff yourself. How do you expect your readers to do otherwise?
- Specify what assembler the included pieces of code require, not everyone can immediately see by syntax which one it requires
- I still have the feeling - as with issue zero - you have troubles defining your target audience:
beginners would like to see more COMMENTED code, and for most of the people here the things in this issue are trivial.
- Order of placement of articles, you first display code that is called by IRQ, but the article explaining
what interrupts are is located almost at the end of magazine (without showing how to set up an IRQ, again, what's your target audience?)
- Surplus of C64 advertisements. The ones for the recently released stuff, fine, but the old ads from decades ago feels a bit like filler-up material. This combined with the lack of will to write your own trivial Koala display routine gives me the feeling that this magazine will be short-lived.
- Now on to the good stuff: it's free.
User Comment
Submitted by iAN CooG on 8 September 2017
the multipart zip is valid, if you don't have an archiver that supports multipart zips you can always manually merge them, for example
copy /b INC-D020-Issue-One.z01 +INC-D020-Issue-One.z02 + INC-D020-Issue-One.zip incd020.zip
(z0x first, zip as last)
For the "liking it" part, it's a mistery to me aswell.
User Comment
Submitted by Mr. Mouse on 8 September 2017
These files don't work?, so how can people like it.
User Comment
Submitted by Mr. SID on 8 September 2017
What have you done?
User Comment
Submitted by Thierry on 8 September 2017
Like it!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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