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Next Level   [2023]

Next Level Released by :
Performers

Release Date :
3 June 2023

Type :
C64 Demo

Website :
https://github.com/bboxy/next-level

Released At :
X'2023

Achievements :
C64 Demo Competition at X'2023 :  #1

User rating:**********  9.8/10 (167 votes)   See votestatistics
**********  9.9/10 (55 votes) - Public votes only.

Credits :
Code .... Axis of Arsenic, Censor Design, Oxyron
  Bitbreaker of Nuance, Performers
  Knut M. Clausen of Fossil, SHAPE
  Krill of Plush
  Mahoney of Performers, Visa Röster
  Peiselulli of Performers, PriorArt, Tristar & Red Sector Inc., VICE Team
  The Human Code Machine of Masters' Design Group, MultiStyle Labs, Performers
  Trap of Bonzai, Performers
  YPS of Performers, The Noisy Bunch, WiC64-Team
Music .... dEViLOCk of Arsenic, Oxyron, Performers
  Jammer of 1mandivision, MultiStyle Labs, Protovision
  Linus of Camelot, Fossil, MultiStyle Labs, Performers, SHAPE
  LMan of Censor Design, Maniacs of Noise, MultiStyle Labs, Performers, Remix64.com, Tristar & Red Sector Inc.
Graphics .... Bitbreaker of Nuance, Performers
  DeeKay of Censor Design, Crest, News Press Magazine Staff, Oxyron
  Facet of Bonzai, Genesis Project, Propaganda Magazine Staff, Satellite
  Joe of The Tuneful Eight, Wrath Designs
  Prowler of Nectarine
  ptoing of Funkentstört
  redcrab of Genesis Project, Goin' Sideways, Performers
  Veto of Oxyron, PriorArt, Tristar & Red Sector Inc.
Charset .... DeeKay of Censor Design, Crest, News Press Magazine Staff, Oxyron
  Retrofan of P1X3L-net
Linking .... Bitbreaker of Nuance, Performers
Loader .... Bitbreaker of Nuance, Performers
Directory Art .... Bitbreaker of Nuance, Performers


SIDs used in this release :
Anything GEOS!(/MUSICIANS/J/Jammer/Anything_GEOS.sid)
Anything Next?(/MUSICIANS/J/Jammer/Anything_Next.sid)
Faithless Insomnia(/MUSICIANS/J/Jammer/Faithless_Insomnia.sid)
Finally Asleep(/MUSICIANS/J/Jammer/Finally_Asleep.sid)
Make Noise(/MUSICIANS/L/LMan/Make_Noise.sid)
Next Level Intro(/MUSICIANS/D/Devilock/Next_Level_Intro.sid)
Next Level Main(/MUSICIANS/D/Devilock/Next_Level_Main.sid)
Next Level of Insomnia(/MUSICIANS/J/Jammer/Next_Level_of_Insomnia.sid)
Next Level of Insomnia (short)(/MUSICIANS/J/Jammer/Next_Level_of_Insomnia_short.sid)
Next Level Side 3(/MUSICIANS/L/Linus/Next_Level_Side_3.sid)
Party x Leben(/MUSICIANS/L/LMan/Party_x_Leben.sid)
Shape(/MUSICIANS/L/LMan/Shape.sid)
Sky Buster(/MUSICIANS/J/Jammer/Sky_Buster.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Trivia Info
Submitted by Pex Mahoney Tufvesson on 23 June 2023
In the 100-best-moments-of-our-lives, the largest games on disk are Bombjack (3167 bytes), Giana Sisters and Revenge of the mutant camels, all larger than 3kB.
The most difficult game to get working was Thing on a spring, which contains a lot of animated graphics and I need to update 138 memory addresses continuously. So, during Lazy Jones, I need to load 2.5kB from disk and unpack to 12kB. I was forced to place Panic 64, one of the smallest games, directly after Thing on a spring. (636 bytes to load, 5kB to unpack).
Bitbreaker's optimization on his bitfire loader helped a lot and let me choose even the wildest part of 2 seconds in the games.
But, as Burglar states, I did not implement any support for large area scrolling, so the games could not be full screen scrollers.
Also, bitmap mode graphics would require too much space on disk, so I skipped those.
And, for games with builtin sprite multiplexers, I would need to choose the position on the screen where the most interesting sprite graphics were. I had to give up on Green Beret and one Commando scene due to this.
I do not support graphics mode switching or raster interrupts or bank switching, so the upper half of the Ghettoblaster screen had to be empty.
In some games I had to remove some of the rows of the graphics to save diskspace. Bitbreaker's Geos-part that ends the disk uses 7,5kB, so some static texts with score had to go. Also, the "Another visitor. Stay a while. Stay forever"-sample is actually loaded before the noisefader part starts on disk #1, and is kept in memory and used five minutes later in the demo.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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