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Negative Karma   [2008]

Negative Karma Released by :
Crest

Release Date :
27 December 2008

Type :
C64 One-File Demo

User rating:*********_  8.6/10 (19 votes)   See votestatistics
*********_  9/10 (12 votes) - Public votes only.

Credits :
Code .... Crossbow of Crest
Graphics .... DeeKay of Crest, News Press Magazine Staff

Download :
http://csdb.dk/getinternalfile.php/69412/NEGATIVE_Karma-Crest-v1_no_music.zip (downloads: 1336)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Testa on 5 January 2009
yes yes yes, a nice and new crest/crossbow production! and that on my birthday....
wow..
User Comment
Submitted by Groepaz on 31 December 2008
deekay, there is a clear rule telling everyone (<- !!!) how to handle this. there is no point in arguing, everything was said 100 times before. why there should be a new entry? eg because this file wasnt released on 27/12, the previous file was. why its not pointless? because now half of the comments belong to a completely different file. *sigh*

oh well, i have done it for you: click
User Comment
Submitted by DeeKay on 31 December 2008
so sue us! ;-) In this case it's pointless and there's no need for a new entry, this is not HoXS64 or some tool.. Also, as long as CSdB doesn't support versioning, it just looks AWFUL when checking some profile!
User Comment
Submitted by Groepaz on 31 December 2008
argl. will people ever learn to create new entries for different releases? *sigh*
User Comment
Submitted by tempest on 29 December 2008
"During the part more or less random values from the sinetable are used for the "melody" since there's no rastertime left for anything else"

hah, awesome :) the transition from the drum and bass in the intro to the eerie "melody" works surprisingly well.
User Comment
Submitted by The Shadow on 29 December 2008
This would look so cool in a game. Not just for a game's intro but also for the main game itself. Incredible effects.
User Comment
Submitted by HCL on 28 December 2008
Yeah!! This is *teh* shit! When Crossbow returns, he does it with full power :D.

And yes, the only thing we can do now is to wait for the 160-version by Pernod. ..and that's gonna take quite some time i guess :P.
User Comment
Submitted by Ed on 28 December 2008
Splendid work. Nice to see this slightly different version than from the one Cruzer gave us back in his Y.K.T.R#02 (and the likes... )
User Comment
Submitted by Stainless Steel on 28 December 2008
Pwned!
User Comment
Submitted by Richard on 28 December 2008
Full marks for the horizontal kefrens ;)
User Comment
Submitted by Linus on 28 December 2008
Mr. Santa brought me another 8580 this year. Who am I to complain? =)
User Comment
Submitted by Raffox on 28 December 2008
Linuuuuus! What's wrong dude, Mr Santa wasn't good enough to you this Christmas?
;P
User Comment
Submitted by Jammer on 28 December 2008
nice trick, music plays before the affect and after that player calling is stopped but sounds still durate.
User Comment
Submitted by Skate on 28 December 2008
Even if it's just a single effect, I felt happier than seeing all X'2008 releases. That's called "The Crossbow Affect (Effect?)" :)
User Comment
Submitted by JackAsser on 28 December 2008
Nice work dude, although to be a bit on WVL's side his was using the full height of the screen. Anyways, I guess we now have to wait for my bro to do the per-pixel variant (i.e. 160 bars). If it follows the same trend as the horizontal twisters then it's just a matter of time. :)
User Comment
Submitted by DeeKay on 28 December 2008
Now with music! Enjoy! (well, the first part at least! ;-)
During the part more or less random values from the sinetable are used for the "melody" since there's no rastertime left for anything else, so no, that part is not Linusses work! ;-D
User Comment
Submitted by Danzig on 28 December 2008
rambones, you are right! something like: meet crest is impossible *G*
User Comment
Submitted by SIDWAVE on 28 December 2008
Provoke Crossbow some more!
it seems to be the way to make him code stuff! :)
User Comment
Submitted by G-Fellow on 28 December 2008
Cool idea in the begin of the demo, i like that, more C64 demos should play around with the Internet issue. :D Great logo and amazing animation of the bars.
User Comment
Submitted by The Phantom on 28 December 2008
Cool stuff.
User Comment
Submitted by daison on 28 December 2008
What a nice surprise pressing F5 at 2am!
Too bad about the (current?) lack of music... but another impossible thing made possible, nice presentation and great logo gfx!
Thumbs up!
User Comment
Submitted by FATFrost on 28 December 2008
amazing, i wish xbow would make more demos..... erm, i think it's impossible to make a shoot em up game in the sideborders with music by linus..... (hehehe)
User Comment
Submitted by der_ton on 28 December 2008
A new Crest demo? Feels like I'm witnessing history in the making!
User Comment
Submitted by DeeKay on 28 December 2008
there might be a version with music tomorrowish, stay tuned! ;-D
User Comment
Submitted by Motion on 28 December 2008
Seriously wicked! Love the design - rulez! :)
User Comment
Submitted by Mr. Mouse on 28 December 2008
Haha funny and awesome!
User Comment
Submitted by Tao on 28 December 2008
Seriously impressive coderpr0n.
User Comment
Submitted by Cruzer on 28 December 2008
Wow, has been trying to do this, but also got stuck in teh fail, so big kudos. And happy 20 years Crest!
User Comment
Submitted by Linus on 28 December 2008
Damn you, Deekay. You should have waited another two hours =)
User Comment
Submitted by DeeKay on 28 December 2008
2-3 rasterlines? You wish, man! ;-D I think after i had xbow to open the border to cut off the bars in order to atleast add a vague hint of "design" i don't think there's more than 5 *cycles* left! <:-)
I did propose adding a music during the introduction that leaves the SID oscillating at the end, but xbow wanted to release it really urgently, and none of our musicians was available...
User Comment
Submitted by Groepaz on 27 December 2008
very nice =) no music is a letdown for me though, even something very simple (which wouldnt use more than two or three rasterlines) would spice it up a LOT, imho.
User Comment
Submitted by Burglar on 27 December 2008
crossbow lives! \o/
User Comment
Submitted by Jammer on 27 December 2008
\o/
User Comment
Submitted by Leon on 27 December 2008
AHHHHHHHHHHHHHHHHHHHHH! new crest demo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 4ever \o/ :_**************************
User Comment
Submitted by Danzig on 27 December 2008
*rules*
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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