Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Cubase64   [2010]

Cubase64 Released by :
Mahoney

Release Date :
2 October 2010

Type :
C64 One-File Demo

Website :
http://www.livet.se/mahoney/cubase64

Released At :
X'2010

Achievements :
C64 Demo Competition at X'2010 :  #4

User rating:*********_  9/10 (63 votes)   See votestatistics
*********_  9/10 (25 votes) - Public votes only.

Credits :
Code .... Mahoney of Visa Röster
Idea .... Mahoney of Visa Röster
Sampling .... Mahoney of Visa Röster

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Burglar on 18 May 2022
this needs a link to the live recording: https://www.youtube.com/watch?v=MDrqBYkco-Y

limits were broken :)
User Comment
Submitted by hedning on 24 November 2010
A kick ass production!
User Comment
Submitted by PAL on 17 October 2010
To vote something like this one at 5 is an insult. I would love for people here on this forum to understand that there are different things that goes into a demo. It can be very nice design and flow and also hold good code or good ideas or they can be something else or what ever. This demo is not a five, like maniacs of noise is not a two or our demo another beginning is not a four five or even six(they all hold elements that do them great and far more than those lame down votes)... please respect other peoples trade and do look beyond what you absolutely dig, please see that a lot of effort can be done without you loving it that much but still you would know what an awesome accomplishment it is on a machine that is under 1 Mhz fast, holds 64 of total ram(not all available) and really is a dinosaur of a computer... please... please show that you are grown enough for the task to be members here at this forum... We all do something super weird and this demo is weird, to do this on a c64 in the year 2010 is absolutely true scene splendor.

Mahoney: I voted it a nine but that is just because I think one could have some more design in the demo, still it is almost there at 10 but as said... there could be some gradient colors in the bars or something more... even I know this demo were not about splendid graphics in a way.
User Comment
Submitted by snerg on 17 October 2010
10/10 codewise like said b4 2/10 entertaining. Best demo ever jmp* hang me my opinion...
User Comment
Submitted by chatGPZ on 17 October 2010
this is not a demo? dude. read what HCL wrote. this release isnt only a demo - it's the core idea of "demo", reduced to the max.
User Comment
Submitted by snerg on 17 October 2010
at once someone should stood right - this is not a demo! IT deserve only 2/10 demowise but 10/10 codewise...
User Comment
Submitted by booker on 15 October 2010
Nicely done indeed. Kudos for sample packing alorithm.

I miss the fact SounDemon hasn't been anywhere mentioned for the 8bit samples replay routine.
User Comment
Submitted by DeeKay on 13 October 2010
Frantic: Err.... Pro-16 V2.3 ????
User Comment
Submitted by Jak T Rip on 10 October 2010
shocking!
User Comment
Submitted by Frantic on 9 October 2010
Yes.. ..and if anyone has a copy of Pro-16, I would be interested in having a look at it. :) It seems to be unavailable on the net (not part of TOSEC etc etc).
User Comment
Submitted by JMP$FCE2 on 9 October 2010
Cubase was released for the C64 in 1984 by Steinberg itself. They named it Pro-16
and it was a very early version of Cubase Midi Sequencer.
User Comment
Submitted by Medicus on 7 October 2010
A jaw-dropper but in the "top demos"?

Sorry, but no!
User Comment
Submitted by HCL on 7 October 2010
Back in the 80's, a text screen and a music ripped from a game would be called a demo. Perhaps ppl of today are used to other demo styles..

This is more than awesome btw. Total SID ownage!
User Comment
Submitted by GT on 6 October 2010
Excellent and inspiring!
User Comment
Submitted by Stone on 5 October 2010
Fantastic work! I read the whitepaper as well, totally awesome.
User Comment
Submitted by Optimus on 5 October 2010
Even if one doesn't know shit about sound programming, this is so unbelievable and shows that the C64 scene never ends to amaze me.
User Comment
Submitted by NecroPolo on 5 October 2010
:O

Now this is comparable to the Biggles and Task III remixes :)
User Comment
Submitted by null on 5 October 2010
What everyone else said. Blew my mind entirely.
User Comment
Submitted by Skate on 4 October 2010
Best surprise of demo compo. I'm really impressed. Since it's in a demo category, I'd expect more and that's why I'm giving a 9/10 instead of 10/10. For instance, after demonstration of what it is, we could have listened a short tune created with its features.
User Comment
Submitted by algorithm on 4 October 2010
Innovative indeed. If you read the whitepaper you will see that there are various techniques used to achieve the affect without having to resort to using transforms.

The constant pitch conversion via matlab i assume ensures that the waveforms remain similar to each other throughout the entire sample ensuring that the chosen chunks can recreate the speech in high quality in conjunction with the pitch info saved with the stream. the waveforms left would contain the basics of the vocal tract without pitch changes etc

Vocoder effect created without using the pitch info hence barely any additional cpu time required. timestretching using the playback, offset skip method.

Great work and Its this type of programme that show what people can achieve on such a limited machine such as the c64.

So tempted to release my audio technique now but will have to wait till darn demo is complete..
User Comment
Submitted by wacek on 4 October 2010
An awesome technical effort, stunning tour e force in coding skills. Working for years with music production and DSP it is hard not to appreciate it! Now, would it be too much to kindly request a Buzz clone for the 64? ;)

That being said, I think such pieces of software really need a separate category. Don't ask me how it should be called (no idea), but it certainly feels weird for me, when I see it topping "Tower Power" in the lower right corner of this page. For your CSDB moderators consideration ;)
User Comment
Submitted by Cruzer on 4 October 2010
My favorite from the compo, since it seems to be the most innovative one, although I know nothing about sound. But it definitely sounded impressive.
User Comment
Submitted by Sir Garbagetruck on 4 October 2010
I love the white paper. Seriously, that combined with the pure awesomeness of the demo is just ... it's like getting a copy of the disk with a custom disk sleeve. (Which I only got my first of these at X2010.)
User Comment
Submitted by chatGPZ on 4 October 2010
this is beyond awesome
User Comment
Submitted by Mixer on 4 October 2010
This is way more than awesome! IMHO the best work on c-64 so far :)

I guess that the formant synth or at least a chord generator is the next thing in line, right? THCM, Mahoney, Soundemon, rest?
User Comment
Submitted by Xiny6581 on 4 October 2010
Sick, sick and sick! This is was enough to make my datakalsong dance! Totally crazy stuff going on there in realtime. Time to throw out my DAW and replace it with the proper computer :D
User Comment
Submitted by Morpheus on 4 October 2010
This is so typical Mahoney, and I so typically love it!
User Comment
Submitted by Conrad on 4 October 2010
Mahoney never fails to amaze me! 11/10!
User Comment
Submitted by The Human Code Machine on 4 October 2010
Top stuff! Really amazing work you did and I love your white paper.
User Comment
Submitted by Oswald on 4 October 2010
the amount of hacking needed to do this blows my fucking mind :)
User Comment
Submitted by Frantic on 4 October 2010
Greetings to Mahoney!

@Mahoney: An interesting step to take would be to make some sort of sound synthesis inspired by this work, so one could make tunes. I mean, this is of course based on heavy analysis of an original input .wav, but I guess one could also change the approach slightly and not try to mimic "real" sounds, and instead make a few parameters controlling the "formants" etc with sound tables a la c64 music editors? :)
User Comment
Submitted by Mr. SID on 4 October 2010
That was pretty mind-blowing...
Extra kudos for writing the paper about it!
User Comment
Submitted by Ed on 4 October 2010
Two words: Finally & Splendid!
User Comment
Submitted by Exin64 on 3 October 2010
seriously, wtf. I was sitting next to mahoney when that was played...:)
User Comment
Submitted by Data on 3 October 2010
This one was a killer for me. State of the art.
When You realize Linus, that this is a vocoder, the truth is more shall i say... possible to take and not to freak out seeing this. But still... sweet piece of code.
User Comment
Submitted by Linus on 3 October 2010
Incredible. Real time timestretching on a 1mhz machine? You gotta be kidding. Unbelieveable.
User Comment
Submitted by DeeKay on 3 October 2010
This is really some insane shit going on right there, realtime audioprocessing on the c64 is just unbelievable! 8) That said, it still is a tech demo and I think the Lepsi and Arsenic Demos should have placed higher than this...
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (37)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· Pouët
· YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.097 sec.