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Donkey Kong Junior   [2014]

Donkey Kong Junior Released by :
Mr. SID

Release Date :
8 November 2014

Type :
C64 Game

Videosystem: any

AKA :
Donkey Kong Jr.

Website :
http://bit.ly/1v3cgSK

User rating:**********  9.8/10 (70 votes)   See votestatistics
**********  9.8/10 (29 votes) - Public votes only.

Credits :
Code .... Mr. SID of HVSC Crew, Megadesigns Incorporated
Music .... Encore of Undone
Graphics .... STE'86


SIDs used in this release :
Donkey Kong Junior(/MUSICIANS/E/Encore/Donkey_Kong_Junior.sid)

Download :
http://csdb.dk/getinternalfile.php/133888/Donkey_Kong_Junior.zip (downloads: 3414)
http://csdb.dk/getinternalfile.php/137168/DKjr_additional_artwork_by_STE.rar (downloads: 371)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by STE'86 on 27 March 2015
just a quick add to say that the box artwork is designed to fit standard RGCD deluxe cartridge boxes which you can buy as blanks from the RGCD website
User Comment
Submitted by McMeatLoaf on 27 March 2015
encore: With the -g command? I've only found one Goattracker tune that sounds like it uses it: Popcorn
User Comment
Submitted by Count Zero on 26 March 2015
Added package with lovely additional stuff by STE'86

DKjr Atari box - for the atarisoft style packaging
DKjr cart box - for the nintendo style packaging
DKjr cart label - which is generic and will go with either

Go, vote.
User Comment
Submitted by encore on 26 December 2014
McMeatLoaf: Sure, the original and the NES-ports were both Japanese (60hz) and since this game runs on NTSC C64's (and plays slower on PAL C64's), tuning it to NTSC (which is no problem with GT2) seemed the right way to go. :)
User Comment
Submitted by SIDWAVE on 21 December 2014
this game is impossible...!
User Comment
Submitted by McMeatLoaf on 21 December 2014
Weird, the music is made in Goattracker, but tuned to NTSC? :)
User Comment
Submitted by tonysavon on 2 December 2014
This is so good that I can finally bury MAME once and for all!
User Comment
Submitted by chancer on 24 November 2014
thanks to all involved :) . does make you wonder how much was missed back in the day, title wise.
User Comment
Submitted by Morpheus on 15 November 2014
You're a star Mr Varga!
User Comment
Submitted by BabyDuckGames on 14 November 2014
Simply Awsome!!! Plays, looks ans sounds beautiful - thanks for all effort in this release
User Comment
Submitted by DATA-LAND on 13 November 2014
Awesome, just awesome!!!

After this fake
http://www.gamebase64.com/game.php?id=2262&d=18&h=0

and this old clone
http://www.gamebase64.com/game.php?id=15673&d=18&h=0

finally a professional and beautiful version of this arcade classic!

But "Jungle" and yours are need a bit joystick acrobatics...

;-)
User Comment
Submitted by Mr. SID on 11 November 2014
Thanks for all the kind comments and messages. Now I need to get back to work...
User Comment
Submitted by Linus on 10 November 2014
Wonderful! I played the Atari 7800 version a lot back in the days so this port feels like christmas <3
User Comment
Submitted by ZeSmasher on 10 November 2014
finished = just all 4 stages, ehrmm... :)
but Chuck completed all levels, killed the final boss, saved the princess and all this with his monitor turned off!
User Comment
Submitted by Chris537 on 10 November 2014
It worked on a NTSC Commodore. Had problems when loading from the MSD SD2 but i suspect that from the fast load intact but worked fine on a 1541.
User Comment
Submitted by Groepaz on 10 November 2014
what do you mean by "finished" though? completed all 4 levels? or actually played it until level 8(?) when it crashes? =)
User Comment
Submitted by Yogibear on 10 November 2014
Thanks guys for your time and dedication!
User Comment
Submitted by Sixx/G★P on 10 November 2014
Finished? So there is no kill screen in this one. Highly disapointed. :)
User Comment
Submitted by ZeSmasher on 9 November 2014
oh yes!! I've finished it without trainers and without loosing a single life!
no, no, I'm not Chuck Norris... :) The reason is that when I was young (years and kgs ago) I spent a fortune on that coin-op! (or better: my dad did)! :PP
fantastic conversion!
User Comment
Submitted by iLKke on 9 November 2014
Brilliant.
Looks so good, can't wait to give it a spin!
User Comment
Submitted by Elko (M.A.D. Newline) on 9 November 2014
hehehe cool
User Comment
Submitted by Joe on 9 November 2014
A small remark to the so called cracking scene, within the scene:
Donít you just find it rather dull, not even snatching the prod out of the actual duplication.
A small race in the evening with discussions on who supplied what? Like former years, well we all know..

The real winner is not the cracking groups, which I find rather dull,
but the enormous effort put behind this game.
Iíd say Iíll change my vote in a couple of days or so for those others licking the fingers of the great chicken wing.
This is great and deserves every vote out there!
Thumbs up!
User Comment
Submitted by Joe on 9 November 2014
Wonderful! To darn difficult though,
I'll go for those who got the most points, went off first and have suffiecient trainers..
User Comment
Submitted by Zyron on 9 November 2014
Totally awesome. I love it!
User Comment
Submitted by Paulko64 on 9 November 2014
Converting this game in essentially 2 months? Serious respect to all involved!
User Comment
Submitted by Sixteen Plus on 9 November 2014
ooops. Disregard a statement in my first comment two posts down (editing doesn't work here) before anyone corrects me. The first nasty on screen 1 was always able to climb the vine from the first run.
User Comment
Submitted by Sixteen Plus on 9 November 2014
P.S. I'd like to see an Ocean loader style .TAP file of this, preferably with the new Ocean'ish loading music from Zap Fight which IMO should be a standard for many new games, and as Ocean released an official port of original DK, that tune fits the bill perfectly :)
User Comment
Submitted by Sixteen Plus on 9 November 2014
Wow wow wow. Finally had a chance to properly sit down and play it. All I can start off with by saying is that this is a perfect conversion of the arcade original, and with arguably better graphics. The sound is great and very arcade-like too.

Seriously you have outdone yourselves. It's probably one of the most accurate arcade ports on the commie if not the most accurate. The game mechanics are spot-on perfect. It's exactly like playing the arcade original.

I don't know why some feel it's too difficult, I think the difficulty level is spot-on. DKjr is supposed to move slow on one vine but speeds up on two. It didn't take me too long to beat it on Standard difficulty, but then it gets that little bit trickier after that with that first nasty now able to climb the vines. Just like in the arcade.

All that's now missing is the coin-slot. Well done on what is easily the release of the year.

10/10
User Comment
Submitted by mkarcz on 9 November 2014
OK, I tried with True Drive Emulation turned off and the game works in WinVice for me now.
User Comment
Submitted by mkarcz on 9 November 2014
Did anyone try to run the game in WinVice? It does not seem to work for me. WinVice 1.2, I load "*",8,1 and run. NTSC emulation. It flashes "NTSC DETECTED" but after that nothing happens.
User Comment
Submitted by Dr.j on 8 November 2014
Very impressed for the making of the game. hats off guyz for very cool job . the game
look very proffesional
User Comment
Submitted by Mr. Mouse on 8 November 2014
Brill! :D *hat off*
User Comment
Submitted by Mr. SID on 8 November 2014
Initial reverse engineering work was done in late 2011. But I only started working on it again for real at the beginning of September this year.
User Comment
Submitted by STE'86 on 8 November 2014
according to the date stamps, serious work on this version started at the beginning of September. But I have graphic files dating back to 2012. These were charset though, in the arcade look and 80% of the graphics were completely redone for this version. when he first got in touch Andreas had a couple of rough working levels to show me what he intended.
User Comment
Submitted by Bob on 8 November 2014
Awesome work mr.Sid and everyone involved in this game!, just curious how long time took it to make this prod ?
User Comment
Submitted by PARALAX on 8 November 2014
That Nintendo may live to see...
User Comment
Submitted by eLK on 8 November 2014
Hey this is absolutely great! It does exists Donkey Kong Jr. on C64 but it looks totally different and fool.. This one you made is absolutely perfect! Great graphics but also sounds! Really masterpiece! I like it very much!
User Comment
Submitted by fandenvoldsk on 8 November 2014
This is the best game release this year. Amazing programming skills! And the visuals are spot on! Well done!
User Comment
Submitted by GeoAnas on 8 November 2014
Solid 10 ! Great Port !
User Comment
Submitted by Wanax on 8 November 2014
Nice work and great port.
User Comment
Submitted by Tom-Cat on 8 November 2014
WOW... Great ! 10/10 !!! What a conversion. I think this plays better than arcade.

Mr.Sid - is this a fully newely coded conversion or is some other 6502 version used as a basis and then c64 stuff coded around it like with PoP ?

It is really great ! :)
User Comment
Submitted by Burglar on 8 November 2014
awesome! grade A port/conversion. not as mindblowing as PoP, but great nonetheless.

and with Jammer, I wish there were more stages in the original.

great gfx too, clean and faithful
User Comment
Submitted by Rough on 8 November 2014
80s reviewers of Zzap!, Power Play, C+VG etc. would have made summersaults after playing.
User Comment
Submitted by Rough on 8 November 2014
Icon hits the nail. A true (Zzap!) sizzler! :D
User Comment
Submitted by Mr. SID on 8 November 2014
@Jammer: it has 4 stages, and 8 difficulty levels (shown next to the bonus). After that the game continues at the highest difficulty.
Like Donkey Kong, this is all about reaching a high score.
User Comment
Submitted by Jammer on 8 November 2014
The game has only 4 levels? :(
User Comment
Submitted by iAN CooG on 8 November 2014
grasstust: it's by design, grabbing 1 rope climbs slow, grab 2 ropes, climb faster. Probably it's 1st time you play this game =)
User Comment
Submitted by grasstust on 8 November 2014
Great release! Although I can't stand how slow the monkey climbs... And when climbing it doesn't really look like he's climbing, it looks like he's.... Well, anyway, that's not your fault, awesome port and a straight 10 from me!
User Comment
Submitted by Mactron on 8 November 2014
awesome port. straight 10/10
User Comment
Submitted by hedning on 8 November 2014
This game is awesome, and finally I can play an even better version on the C64 thanx to Mr.Sid and Encore! Great work!
User Comment
Submitted by spider-j on 8 November 2014
very nice conversion!
User Comment
Submitted by Sixx/G★P on 8 November 2014
Never got into JR in the arcades, but after a few rounds i must say i like it alot.

Thumbs up to all involved!
User Comment
Submitted by Roysterini on 8 November 2014
Bloomin' fantastic. Best game to be released on C64 this year. So authentic.

Quite difficult, but that's how games used to be...and should be :)

Love it!
User Comment
Submitted by Jammer on 8 November 2014
Brilliant! However, collision can be sometimes sloppy. Once I was killed even though pixels didn't touch together (game freezes then so I saw two pixels of distance between me and enemy). Other time my monkey fell through the floating platform in second level.
User Comment
Submitted by ZeSmasher on 8 November 2014
it's X-Mas already!!!!!!!!
wow! wow! wow!
User Comment
Submitted by Richard on 8 November 2014
Nice work. I'm tempted to do an Ocean style tape loader for it ;)
User Comment
Submitted by Magic on 8 November 2014
Great game!! thanx for showing it around at X :)
User Comment
Submitted by Dr.Strange on 8 November 2014
Great port, impressive work.
User Comment
Submitted by Groepaz on 8 November 2014
\o/
User Comment
Submitted by The Gothicman on 8 November 2014
This made my year! :)
10/10
User Comment
Submitted by icon on 8 November 2014
Wow! Hat off to this one! A true sizzler...
User Comment
Submitted by ruk on 8 November 2014
Haha, this is great!
User Comment
Submitted by Kitty on 8 November 2014
Awesome port :)
User Comment
Submitted by Retrograde on 8 November 2014
I suck that the game, but really Impressed :)
User Comment
Submitted by Rayne on 8 November 2014
Nice one, better than the arcade version :)
User Comment
Submitted by TheRyk on 8 November 2014
Great stuff! Thanks a lot for making this!
User Comment
Submitted by Shine on 8 November 2014
WOW ... amazing !!! Gameplay is a little bit hard for me though. Need more practice. Anyway 10/10 :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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