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3x3FractalGenerator [2011] |
User rating: | awaiting 8 votes (8 left) |
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User Comment Submitted by Jak T Rip on 9 July 2011
Sure, I can do SCPU testing for you, Monte! Have a good time on the island (why do I think of Newcomer?). Been there with my wife last year! | User Comment Submitted by Monte Carlos on 9 July 2011
I think about that, but for now i'm going to the island ;)
(Hiddensee, eastsea in germany)
Thank you for the explanation | User Comment Submitted by JackAsser on 8 July 2011
@Monte: Not animated, but rendered in a "smart" way and only shows 4 iterations at the same time. If you look at a it you'll eventually come to the conclusion that there are only 2^n different lines of gfx data (n=nbr of iterations). So my routine x-scales 2^4 different gfx lines each frame and selects among them to build up the pattern. By using chars for three of the iterations and sprites for the fouth I could reduce the number of lines to 2^3 + 2^1 = 10. Realizing that both layers contains one setup of all filled lines there are only actually 8 lines to stretch and position each frame. So, that made it possible for me too choose position and zoom-factor freely, but limited to 4 iterations visible each time. | User Comment Submitted by Monte Carlos on 8 July 2011
Was this really realtime? I thought the fractal in Andropolis was just an animation calculated such, that a three times magnified frame coincides with the original frame?
Anyway, i'm glad about yours positive resonance, although my proggy was written completely in C and is therefore a little bit slow;(
| User Comment Submitted by JackAsser on 8 July 2011
Kewl! Fractals are always nice! :)
<shameless selfpromo>Funny how Andropolis got this in real time! :)</shameless selfpromo> | User Comment Submitted by TheRyk on 7 July 2011
Kewl stuff! Haven't got SCPU, will ask Thunder! CU! | User Comment Submitted by Monte Carlos on 7 July 2011
Someone willing trying this with F8 or SCPU? |
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