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1 Raster-Tracker V1.0 [2013] |
AKA :
One Rasterline (1raster) Tracker V1.0
Website :
https://hermit.sidrip.com
Credits :
Code | .... | Hermit of Samar Productions, SIDRIP Alliance, Singular |
Music | .... | Chabee of SIDRIP Alliance |
| | freQvibez of Offence |
| | Hermit of Samar Productions, SIDRIP Alliance, Singular |
| | NecroPolo of Ancients Pledge Inc., Avatar, Level 64, SIDRIP Alliance |
Test | .... | Chabee of SIDRIP Alliance |
| | freQvibez of Offence |
| | NecroPolo of Ancients Pledge Inc., Avatar, Level 64, SIDRIP Alliance |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by corpsicle on 1 January 2015
Hah, also somehow managed to get the horses ... no idea how. | User Comment Submitted by Hermit on 1 December 2014
Hehe, you might be the 1st person to find'em by himself, Spider. Congrats! :)
Let the horses run... | User Comment Submitted by spider-j on 8 November 2014 User Comment Submitted by Hermit on 25 April 2013
I made a little correction to the editor and reloaded all corrected binaries here (a 'bmi +' was added to the main loop).
(The $fd command was not able to jump to orderlist position 0 due to a too restrictive range-limiting in the editor. The export was correct though...) | User Comment Submitted by NecroPolo on 18 April 2013 User Comment Submitted by xIII on 15 April 2013
Probably a fantastic tool for a musician... now go and improve HermIres ! :p | User Comment Submitted by snerg on 14 April 2013 User Comment Submitted by NecroPolo on 14 April 2013
You're welcome, man.
I'm curious about the first working 64x tune, too. All I could create during testing was just some kind of cosmic background noise. But I will try, maybe I can compose a black hole or some dark matter, maybe some anti matter that renders CERN useless :) | User Comment Submitted by iLKke on 14 April 2013
Thanks, NP
Let's see who will be the first to make a 64x tune that doesn't suck balls :D | User Comment Submitted by NecroPolo on 14 April 2013
@iLKke:
NORMAL: - maximum 8 blocks per channel
B - 32 blocks per channel can be used but every new block number costs you +$100 data space | User Comment Submitted by Jetboy on 14 April 2013
I understand some sacrifices had to be made to fit into 1 rasterline, but it sounds like something is broken.
Is it my emulator, or does it sound that bad on real thing?
Edit: It was my emulator. Upgraded to newst version of Vice and it works like a charm. Good job! I wonder how many more effects this player will make possible. | User Comment Submitted by iLKke on 14 April 2013
How about telling the uninitiated what the 1.B version is?
Or am I missing the obvious? | User Comment Submitted by chabee on 14 April 2013
Well done my friend! Great tracker like the SID Wizard too. | User Comment Submitted by Dr.j on 14 April 2013 User Comment Submitted by Data on 14 April 2013 User Comment Submitted by CreaMD on 13 April 2013
Compo is a good idea. It serves 2 purposes. 1. Popularization. Inspires few more musicans to get acquainted with the editor. 2. Gives handful of useful demo tunes for people that would like to start with the editor and learn sounds from other musicians. If the tunes from compo are released as work files too. | User Comment Submitted by Shadow on 13 April 2013
I'd love to see a compo for tunes done using this tracker, just to see what all the great C64 musicians can come up with while working with these limits! | User Comment Submitted by Yogibear on 13 April 2013
Astonishing what you can do with only 1 rasterline! | User Comment Submitted by Skate on 13 April 2013 User Comment Submitted by Urban Space Cowboy on 12 April 2013
64x? Bah, I can't wait to see the first 312x tune. ;) | User Comment Submitted by freℚvibez on 12 April 2013
This bitch slaps you right in the face with its glove of limitations and challenges; he who calls himself a SID musician has not the slightest bit of a chance to walk away from a personal duel with this tracker. So better equip yourself with the 1rasterline light sabre and start fight^H^H^H^H^Hcomposing!
Hermit, thank you very much for creating this astonishing piece of music software and of course for the tons of fun I already had with this tracker. ;) | User Comment Submitted by NecroPolo on 12 April 2013
Plus a rather flexible converter that like SIDwizard's tool, eats prepared 3 channel MIDI files, too. For the most efficient workflow I'd recommend using 2 channel MIDI files and type in the 3rd FX channel manually.
64x player!!! Insane stuff. I'm proud of you, man. | User Comment Submitted by Hermit on 12 April 2013
main new features:
variable pattern-lengths (in ORM up to 32 rows, in ORB up to 48 rows - hint: set it in the beginning)
Transposing (Shift+Q/W)
Detune-control (hexa numbers / C=+Q/W / Shift+D/C=+D: detune/slide/vibrato)
Multispeed editing & exporting (up to 64x)
up to 32 patterns/track in the B version... (be careful not to use too much patterns, in that arrangement every new pattern-number takes a new $100 block. Utilize the capacity in all channels equally to be effective, preferably with 48-row patterns...)
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