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Bank Run [seuck]   [2013]

Bank Run [seuck] Released by :
Alf Yngve, The New Dimension [web]

Release Date :
11 May 2013

Type :
C64 Game

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... Chris Yates
  Jon Wells
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... Alf Yngve
  Dflame of Alpha Flight, Blazon
Design .... Alf Yngve
Charset .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Loader .... Martin Piper


SIDs used in this release :
Ridin' Cowboy(/MUSICIANS/B/Bayliss_Richard/Ridin_Cowboy.sid)
TND Loader 2013(/MUSICIANS/B/Bayliss_Richard/TND_Loader_2013.sid)
Western Mayhem(/MUSICIANS/B/Bayliss_Richard/Western_Mayhem.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by finchy on 8 January 2015
Very nice for a SEUCK game with a rather high replay value! The music is also sweet; all in all it makes a great little party game - thanks for this one! Thumbs up!
User Comment
Submitted by DATA-LAND on 21 May 2013
I'm surprised always again, which game ideas and genre are realized with the S.E.U.C.K.!
"Bank Run" is very funny and nice drawn. The music during the game is full of pep and sounds like western style.
A good difference to the classic "West Bank" is to hit the money sacks, i think!
But the sequence of the figures are always the same (perhaps the SEUCK engine is the reason?). So i can learn it by heart. That's an advantage but a disadvantage too. 7 points!
By the way - it's a very big Bank! ;-)
User Comment
Submitted by Yogibear on 13 May 2013
Especially like the western style music (with nice violin which makes me think of Hubbard's Final Synth Sample I) and the gfx!
User Comment
Submitted by TheRyk on 12 May 2013
Well, I played it mostly like a scrolling West Bank (I think if you look at the characters a little closer, it makes sense) and got rather far I guess, so maybe that's the only doc you need? Game might lack some perfection here or there, but hey, pretty nice, though.
User Comment
Submitted by G-Force on 12 May 2013
Nice quality release.
Just two small things really,the bullets that you shoot should show around the crosshair centre and one or more hats should appear on their heads for you to shoot at just like the previous versions.
All in all a top job.(:-)
User Comment
Submitted by Doc Strange on 12 May 2013
Interesting Bank Panic clone made with SEUCK, but I agree with Sixx, the release is screaming for proper documentation.
User Comment
Submitted by bepp on 11 May 2013
+1 for Amstrad! =)
User Comment
Submitted by Sixx on 11 May 2013
Pretty nice for a SEUCK-game, but need docs. Why the hell does badies come behind nice ladies and aren't shootable? Docs please, and Richard: How are that sceenshot taken? Through a C64 emutlator on Amstrad? Cudos to Alf, very productive.. Should def. work with some real game producer.
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