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RECOIL 3.0.0   [2014]

RECOIL 3.0.0 Released by :
0xF

Release Date :
26 February 2014

Type :
Other Platform C64 Tool

AKA :
Retro Computer Image Library

Website :
http://recoil.sourceforge.net/

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... 0xF
Idea .... 0xF
Test .... Ramos of FanCA, HVSC Crew, Samar Productions
Help .... Ramos of FanCA, HVSC Crew, Samar Productions

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by DKT on 10 May 2014
I hope (in my dreams) to see some day all the gfx from all the demos and sceners in one archive like we used to have with HVSC (like ripped SIDs from demos), viewed in Recoil. That's why I compared it to HVSC project. Imagine to watch your folders on PC full of Joe, Mirage, Veto, RRR, and other great gfx-men pictures and logos ripped from the demos. Ahhh...!
User Comment
Submitted by Yogibear on 28 February 2014
Is there a library on the internet with pics next to the added examples.zip?
User Comment
Submitted by Yogibear on 28 February 2014
Cool!
User Comment
Submitted by DKT on 27 February 2014
Great and nice idea comparable to the HVSC project. Nice, nice...
User Comment
Submitted by Moloch on 27 February 2014
The ability to read into disk images would be nearly the last nail in the coffin for keeping Congo on my systems
User Comment
Submitted by Monte Carlos on 27 February 2014
Great! At last an alternative to the dusty CongoSE. Will there be a IrfanView Plugin, too?
User Comment
Submitted by Medicus on 27 February 2014
Wow. This really is massive, especially the plugins! I did not know that there are so many different graphic-formats for 8-bit computers.
User Comment
Submitted by Zirias on 27 February 2014
Great design, finally something really portable! This seems to use an interesting meta-language, haven't seen it before, just reading about it. As I'd like to see a dolphin (KDE) plugin, too, thanks for making it opensource (maybe, just maybe I could find the time ...). Only one little criticism: Why is all the core code in ONE huge file? 6.5k SLOC is a bit much for good manageability ;)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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