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Released At :
Commodoremania 2016 Compo
Achievements :
Mixed Game Competition at Commodoremania 2016 Compo : #5
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Laddh on 4 June 2016
Thank you all for a testing. Enemies do not die of a only one stroke, have an energy meter that until it reaches 0 not die. The collision detections is ok. | User Comment Submitted by G-Force on 4 June 2016
Great effort will look forward to future releases. | User Comment Submitted by Rotteroy on 4 June 2016
I have to agree with TheRYk, no problem completing the levels without cheating... Also I see a lot of progress from this coder since his first game!! :) Hope to see more from this guy in the future! | User Comment Submitted by TheRyk on 3 June 2016
"unplayable" seems too harsh imho.
For sure collision control is strange, to say the last, but I manage to get till level 5 without cheating.
So I think, it's an okay-ish lil minigame. Keep learning, keep coding, next game will be better! :) | User Comment Submitted by Richard on 3 June 2016
Looks okay, but sadly game collision is pretty much inaccurate and makes the game unplayable. Just like Didi mentioned. A brave attempt anyhow. Wish you best of luck with getting this one fixed, or your future productions ;) | User Comment Submitted by Moloch on 3 June 2016
Not bad for an early project | User Comment Submitted by Didi on 3 June 2016
Does not look too bad. Unfortunately the bad collision detection makes it unplayable. | User Comment Submitted by Bieno on 3 June 2016 User Comment Submitted by Laddh on 3 June 2016
Hi, my third assembler project |
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