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Bitlandfill4   [2017]

Bitlandfill4 Released by :
Wertstahl

Release Date :
30 December 2017

Type :
C64 256b Intro

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... Wertstahl of Genesis Project

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Monte Carlos on 12 January 2018
OK ?!? Thought with my monitor on top i would get most randomized d800 upper bits from that em stray fields. I'll write a small test prg to output those rnd bits to the screen, so i can see how my 128d performs.
User Comment
Submitted by iAN CooG on 2 January 2018
this uses the high nibbles at $D8xx to generate random numbers, looks like your c128D doesn't have noise in those high nibbles?
try changing
.C:083a A9 D8 LDA #$D8
with
.C:083a A9 D0 LDA #$D0
.C:083a A9 DC LDA #$DC
.C:083a A9 00 LDA #$00
to get different "random" bytes
User Comment
Submitted by Monte Carlos on 2 January 2018
Maybe it's a C128D and/or 1541U issue. I can see the grey bars, only.
No patterns. Sorry. Any ideas?
User Comment
Submitted by Joe on 30 December 2017
Great!
User Comment
Submitted by ws on 30 December 2017
well, since i can look into the future a bit, be advised: if hasfewbytes && isfromwertstahl = true, then proceed with caution.
User Comment
Submitted by Smasher on 30 December 2017
the only prg that looks the same at warp speed! excellent!
User Comment
Submitted by TheRyk on 30 December 2017
lol @jb: my wife just asked me if the heating is alright cause of the noise xD
User Comment
Submitted by jailbird on 30 December 2017
I am not sure what the hell this is, but the awful noise woke up my GF. Wertstahl, you now own me a peaceful saturday morning.
User Comment
Submitted by ws on 30 December 2017
a keypress of the spacebar is optional.
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