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AKA :
Cart64
Website :
http://www.arkanixlabs.com/cartograph.php
Released At :
ECCC Chicago Expo 2009
Credits :
Code | .... | Fuzz of Arkanix Labs, Pseudo-soft Works, Retro64 |
Idea | .... | Fuzz of Arkanix Labs, Pseudo-soft Works, Retro64 |
| | Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64 |
| | Warlock of Arkanix Labs, Retro64 |
Docs | .... | Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64 |
| | Warlock of Arkanix Labs, Retro64 |
Test | .... | Macbeth of Driven Staff, Pseudo-soft Works, Scene World Magazine |
| | Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64 |
| | Warlock of Arkanix Labs, Retro64 |
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Fuzz on 1 October 2009
@Adam
I do like the charset idea... it's not something that's on the immediate radar but if I do add REU support then the char editor could very likely be added at that time (ie swap out the map into REU and bring in the charset editor... edit tiles and then return to editing the map).
If it makes Cartograph a more useful all in 1 utility then I'm all for it :) | User Comment Submitted by Fuzz on 1 October 2009
Thanks for the comments! I'm already working on updates which will have more compression support as well as the ability to generate tables of special characters (ie if you are making a mario clone you can make items such as blocks and bricks which you cannot walk through, and background items which you can walk through).
I am thinking of adding REU support and making an "undo" feature available as well.
We have started a small forum dedicated to Cartograph for those interested...
http://www.c64dev.com/forum/index.php | User Comment Submitted by tbolt on 27 September 2009
Damn guys, this ended up really badass! Can't wait to give it a deeper look this weekend.
| User Comment Submitted by Richard on 26 September 2009
Thanks for sharing this to the world :) |
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