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User Comment Submitted by Norvax on 5 November 2013
Looking back at this again... So tell us how did you manage to handle accumulating error that is caused by approximation sin(A) = A for small angles. What was the trick? | User Comment Submitted by Mr Wegi on 14 April 2012
"Beginning of the 3d 256b intro era on C=64!" :D EPIC!!! | User Comment Submitted by Skate on 7 June 2011 User Comment Submitted by JAC on 24 May 2011
Your the man, Skate! This piece of art was pure inpiration for me and forced me into some new code patterns to save even more space because the Atari "sprites" are too weird - but you know that. I'm still working on the Atari port - down to 281 and counting, I hope I'll make it :-) | User Comment Submitted by endo on 24 May 2011 User Comment Submitted by daison on 24 May 2011
pretty cool routine you got there ;) | User Comment Submitted by Skate on 19 May 2011
@Jak T Rip: Video was a joke. (rickrolled) | User Comment Submitted by Jak T Rip on 19 May 2011
Impressive and clever to use a "special case" in trigonometrics to save space. I couldn't hear the sound on my new sid. The video says "not available in your country" (Germany) ;-( | User Comment Submitted by bygone on 17 May 2011
i am not a coder but if you had asked me if it was possible to make a 3d effect on commodore 64 in 256 bytes, i'd probably say "no, if it was possible, somebody would have already made it". now i know how to answer this question correctly, thank you. :)
p.s: in the source code, i saw it was written "vertexes" couple of times. plural form of vertex is "vertices" not vertexes. | User Comment Submitted by Skate on 16 May 2011 User Comment Submitted by Mace on 16 May 2011
What Oswald said.
And there's no music. | User Comment Submitted by Mermaid on 16 May 2011 User Comment Submitted by Oswald on 16 May 2011
I'm not a big fan of sizecoding, technically very impressive, visually not so much :) | User Comment Submitted by Skate on 16 May 2011
Source code is available in the package with many comments. Examine it first. About the rotation, it's regular trigonometric rotation but with a very special case. :) | User Comment Submitted by Hydrogen on 16 May 2011 User Comment Submitted by HCL on 16 May 2011
Very impressing!! Variable rotation also, or am i fooled? | User Comment Submitted by Norvax on 16 May 2011
wow.. This is mind blowing... | User Comment Submitted by Axis/Oxyron on 16 May 2011
Wow, this is insane. Is your rotation based on bresenham circles? | User Comment Submitted by hedning on 16 May 2011
Nice! Now go make a huge demo. ;) | User Comment Submitted by Cruzer on 15 May 2011
Rotation + perspective in one block!? Extremely impressive! | User Comment Submitted by bepp on 15 May 2011 User Comment Submitted by Skate on 15 May 2011
that's weird. i tried to upload from my mobile phone and failed. then I deleted the entry. but now when I got back home, i saw that it's still there, weird. whatever, finishing enrty as soon as possible. :)
edit: done. :) | User Comment Submitted by Cruzer on 15 May 2011
Internet went down when creating this release? Looking forward to it though! |
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