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CGTerm 1.7b2   [2005]

CGTerm 1.7b2 Released by :
MagerValp

Release Date :
24 April 2005

Type :
Other Platform C64 Tool

Website :
https://github.com/MagerValp/CGTerm

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... MagerValp of M&M

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by El Topo on 6 May 2024
After 19 years this still compiles on Linux and is easier to get running than CCGMSx. I gave up on that because I didn't have the old dependencies installed.
User Comment
Submitted by hedning on 23 November 2020
For MacOS Big Sur: CGTerm 1.8 [macosx big sur].
User Comment
Submitted by KAL_123 on 23 November 2020
Good program and handling is also nice. Thumbs up.
User Comment
Submitted by Frantic on 9 October 2020
I still use this. Works great! Have to say I wouldn't have guessed that this is already 15 years old. Quite amazing actually.
User Comment
Submitted by Holy Moses on 9 October 2020
Better late than never: I luvvit!!! Keep on the *GOOD* work! 10/10!
User Comment
Submitted by wbochar on 12 October 2019
For those with the "Result too large" error... this is due because of the IP:port entry.. Try a space between the IP and Port. ex: 123.123.123.123 6464
User Comment
Submitted by Zirias on 3 September 2019
Pitfall on X11/Xorg platforms (Linux, BSD ...): Use a 'nodeadkeys' keyboard mapping. Otherwise, SDL won't detect pressing the "dead" keys at all (affects e.g. the location of the minus on a german keyboard).

Also, needs to know the keyboard mapping on X11/Xorg (us, german and swedish is supported) -- it will place a config file in ~/.cgtermrc, you can change the keyboard mapping there.

Anyways, very nice tool!
User Comment
Submitted by Francesco Sblendorio on 6 August 2019
If you have a MacOS-Intel...
CGTerm 1.8 [macosx]
User Comment
Submitted by B3L4 on 14 January 2019
For some reason I getting "Result too large" all the time meantime I can connect with PuTTY ... There is any doc for this baby?
User Comment
Submitted by pewp on 30 September 2016
If you are using a newer version of OSX you can simply download the source code, and compile it. It works like a charm.

Remember that you need to install the SDL library to get it to work.

Source code can he found here:
https://github.com/MagerValp/CGTerm
User Comment
Submitted by Didi on 25 February 2016
Source is now on Github. Would appreciate an updated binary for Win32. Maybe someone can also implement the Punter upload protocol, which is missing in this version and discussed at Punter File Transfer Protocol
User Comment
Submitted by Scorpion on 25 February 2016
Nice tool, but needs updates! I heard talk of an Android version being in the works, but I can't find much information about it. Does anyone know about this?

Also, the paradroid.net website seems to be expired.
User Comment
Submitted by subjik on 29 January 2015
The OSX version in the downloads is only for PowerPC processors, for the more modern versions I found this.

http://roxburysoftware.com/Blog/cgterm-for-os-x-10-9/

Seemed to work for me but that's all I know about it :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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