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Powerglove [16kb cartridge] [2013] |
Website :
http://www.lazycow.de/powerglove
Released At :
RGCD C64 16KB Cartridge Game Development Competition 2013
Achievements :
C64 Game Competition at RGCD C64 16KB Cartridge Game Development Competition 2013 : #3
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Holy Moses on 6 September 2015
Nicer than nice... it ROCKS!!! 10/10!!! | User Comment Submitted by Zyron on 7 December 2013
Don't add that to this entry, it's for the version released in the RGCD compo only and not later versions. | User Comment Submitted by Lazycow on 7 December 2013
Hi, just uploaded version 1.2, which should fix all know bugs, particulary these glitching sprites. Thanks for all the feedback!
@robozz: shot sound had to be cut out in the last minute, because I ran out of space. It might come back in the cartridge edition. | User Comment Submitted by The Shadow on 5 December 2013
Wow this game is cool! All the way down the the animation. Excellent! | User Comment Submitted by chatGPZ on 3 December 2013
"interestingly, the Android version of Vice also showed the borked font in the non-fixed build."
that must be based on x64, and some version after 2.4 then (soci fixed it in x64 around february, after the 2.4 release) | User Comment Submitted by Heavy Stylus on 3 December 2013
I think the music is great actually! But yes, there are some nasty sprite bugs (mainly bullets in vertical scrolling rooms). That will no doubt come in a post compo fix/final version. The fix here was just to get the font to display on real hardware.
@Groepaz - interestingly, the Android version of Vice also showed the borked font in the non-fixed build. | User Comment Submitted by robozz on 3 December 2013
A very nice game, but it should have had sound effects only instead of the boring music, jumping sound but no shooting sound also doesn't feel quite right... And what about the sprite bugs? | User Comment Submitted by Heavy Stylus on 3 December 2013
Fixed version uploaded (only includes the font bug fix).
I think it is unfair to penalise the developer for a minor bug when the game was developed solely in VICE (which did not show the problem). Lesson learned? Real HW FTW! | User Comment Submitted by chatGPZ on 3 December 2013
i was wrong. (this was sure an interesting bug ...) x64 and 1541u (and EF) are correct. it was broken in x64sc (fixed in svn now) and still is in chameleon. also, it really is a bug in the program - $31 is written to $01 and then the character rom copied to ram. this however doesnt work in 16k game cartridge mode, as the character rom is not mapped then. (that also explains why it works in the crack - the crack isnt running as 16k cartridge) here is a testprogram :) | User Comment Submitted by Akira on 2 December 2013
YEah running it as default cart from the BIN file yields the same results. 1541U incompatibility I guess, then. Those with 1541Us should stick to the Onslaught version! | User Comment Submitted by Heavy Stylus on 2 December 2013
Damn Groepaz, that IS reassuring but now I have to burn it to a real EPROM and PCB to check for reals ;)
What happened to your game anyway? ;) | User Comment Submitted by chatGPZ on 1 December 2013
it works just right on chameleon btw, so this is clearly a 1541U problem. | User Comment Submitted by Heavy Stylus on 1 December 2013
Test loading the .bin version as a custom rom, after a cold boot. That is the best way to run carts on a U2 - closest to real thing as possible on this device :)
-EDIT- Oh balls, seems to still have the same issue. Will contact Matt and let him know. Thank fuck it isn't a game breaking bug :/ | User Comment Submitted by Akira on 1 December 2013
I confirm the bugs running on my C64C with 1541U-II, while the Onslaught version runs fine with no broken charset. 1541U incompatibility or something else? | User Comment Submitted by Heavy Stylus on 1 December 2013
Yes iAN, I've just been advised by Akira (who has been testing all the games on his U2 whilst on FB chat) that indeed the font is borked on the U2. Not sure if I managed to fuck up the file when uploading *or* if it works on a real 16kb cart but not the U2. D64 cracks seem to not have this issue so I suggest it may be a CRT incompatibility with the U2. | User Comment Submitted by iAN CooG on 1 December 2013
Bokanoid: it also happens on vice 2.45 x64.exe but not on x64sc.exe where the charset is displayed correctly.
I'm also told that happens on real c64 with 1541u2 attached.
The Onslaught release seems to work. Try that on your C64 and report back =) | User Comment Submitted by grennouille on 1 December 2013 User Comment Submitted by BokanoiD on 1 December 2013
my son's favourite this year. :)
weird thing: the charset is bugged on my real 64? | User Comment Submitted by Heavy Stylus on 1 December 2013
Vice: file->attach cart->CRT file. :) | User Comment Submitted by Chico on 1 December 2013
Is it possible to start these 16KB-games with VICE ? :-) | User Comment Submitted by iAN CooG on 1 December 2013
Megaman comes into mind, nice game |
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