Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Sydney Hunter and the Sacred Tribe Multicolor +7DW   [2021]

Sydney Hunter and the Sacred Tribe Multicolor +7DW Released by :
Hokuto Force [web]

Release Date :
3 September 2021

Type :
C64 Crack

Proper release: 100%

User rating:**********  9.8/10 (18 votes)   See votestatistics
**********  10/10 (9 votes) - Public votes only.

Credits :
Code .... Flavioweb of Asura, Digital Monastery, Hokuto Force
Trainer .... Flavioweb of Asura, Digital Monastery, Hokuto Force
Original Supply .... Raffox of Asura, Digital Monastery, Hokuto Force, Magic Cap, Papposoft
Linking .... E$G of Hokuto Force
Bug-Fix .... Flavioweb of Asura, Digital Monastery, Hokuto Force
Docs .... E$G of Hokuto Force
Test .... B3L4 of Digital Monastery, Hokuto Force
Help .... Wanax of Hokuto Force


Intro used in this crack:
DownloadDYSPotic by Hokuto Force

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by B3L4 on 11 September 2021
Guys, as we pointed out at the trainer menu you can use the run/stop to get out of situation when you stuck. (Under bridge, some cases pit etc.) It can happen, but you don't have to restart.
User Comment
Submitted by KAL_123 on 5 September 2021
Unlike in the normal version, here the skeletons lying on the ground, now can kill the player, if he touches them. Was this intentional? I ask, because this could cause problems, reaching certain places of the game now maybe?
User Comment
Submitted by TheFatman on 5 September 2021
Had the same experience as Unkle K. Fell through the bridge on the 4th level down, second room from the left. Hopped around the fire (instead of dying) and ended up stuck in the items area at the bottom of the screen. :(
User Comment
Submitted by Yogibear on 4 September 2021
Hats off to you guys!
User Comment
Submitted by Flavioweb on 4 September 2021
Let me briefly explain what we have done with this game.
We recovered a work in progress of the multicolor game, which lacked the code to climb, even that of the management of diamonds and chests, and also part of the collisions was not detected or was detected incorrectly. The "ingame" map was also completely missing.
From what we have been able to know, the source code was lost when the original team decided to stop development, so we had to add all the missing functions and fix all the bugs in the WIP, simply by modifying the executable.
The code is NOT the same as the Hires version.
All graphics and sound were done by the original authors and the credits are kept in the end sequence.
We tried to respect the material we found, avoiding using it in a different way from what was already prepared in the code (when possible).
We have also done many test sections and we know that the game is 100% completable (you can use the "Soluter" tool to check for yourself).
Maybe there may be some minor differences compared to the Hires version (I didn't play the first version in depth) but they should have been included "by design" (if there were any ... who knows?)
I hope our efforts have served to entertain you with this particular version that has risked ending up in the big bits basket forever.
User Comment
Submitted by www.gb64.com on 4 September 2021
Are the 20 instead of 5 starting lives intended?
User Comment
Submitted by Unkle K on 4 September 2021
I applaud the effort but it's broken. 15 seconds into my first game, fell through the bridge and glitched from there.
User Comment
Submitted by chatGPZ on 3 September 2021
I really wonder why all and everything was repainted in multicolor - a bunch of things look way better in hires (the spider web, the pineapple is a mess in multicolor, etc) - and its charmode, so why not use both?
User Comment
Submitted by KAL_123 on 3 September 2021
Very nice release!
User Comment
Submitted by Carrion on 3 September 2021
wait, wait, wait...
are you saying that this was a hires mode game and crackers enhanced it and made it multicolor?
well then... it looks really good in multicolor.
Congratulations. I can only applaud to this kind of cracks!

Great job guys!
User Comment
Submitted by Shine on 3 September 2021
Love this release! <3
G R E A T !!! :D
User Comment
Submitted by Paladin on 3 September 2021
Damn fine release gents!
User Comment
Submitted by Wanax on 3 September 2021
Well, the wait is over! Thanks Flavio :-)
User Comment
Submitted by E$G on 3 September 2021
A very special thanks goes to our friends in Army of Darkness that we missed in the greetZ.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (14)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.093 sec.