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AKA :
We Cant Code
Released At :
Demobit 1995
Achievements :
C64 Demo Competition at Demobit 1995 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by CreaMD on 26 March 2003
I've read this review before, but... reading such review in CSDB feels like those freudian dreams about standing naked in the public.. I don't like this style of reviews. I would rather preffer to get %13 from The Dark Judge ;-)) | User Comment Submitted by jailbird on 25 March 2003
MR.SEX about the coding,
Well, this demo is quite an old one, but because it was the winning contribution at DEMOBIT'95 we will review it anyway. The demo starts classically with a textflasher showing who did what and stuff. Soon the screen goes black and the first part is being loaded with quite slow speed. A logo comes in and zoomlenses start to move over it. First there are four of them and a bit later only one, though this is bigger. Those lenses are made of expanded sprites of 4 colors. So nothing special, but still good looking. Okay, next part is only some hirespictures, so I won't comment about it. But after it there is a flame-effect made with dithered characters. It's lacking some colors and size, but still quite ok. Yep, that was all about it....only one upscroller after this one. Hmm... this small demo was codewise nothing special and left quite empty feelings. Especially the slow "blackscreen" loader and almost no design at all ruined the overall feeling a lot.
So I will give 34 % for the coding...
EARTHQUAKE about the graphics,
After introducing the production team of this demo in a charset of average quality we have to look at a very ugly Studio Style logo in grey color. The outlines and fillings are not what I would call nice. Disappointed by the logo, let's have a look on the next part. The logo used here is better, but it is still not the way I like it - atleast the Code-Effect works well with the filling. In the Tic Tac part first a mammoth gets displayed and after it a fantasy motiv with a magican infront of some hills. Both pictures bounce out of the right border too much. Sumarising this part up - the graphics look way too dark and not very professional. The best artwork of this demonstration is the spaceship showed in the end-part. Somehow it reminds me of the painting-style of the game-graphic gurus in the late 80's and in general the whole part looks nostalgic. However, this demo was the first production by Studio Style and they promised that their second will be much better...
Ratings for the graphics: 35 %
SYNDROM about the music,
Well, this demo features 2 tunes by CMD (not the company, stupido :). The first tunes is quite interesting. The main theme is a slow bassline which plays unisono the whole time. Then some drums and effects are added, and a lead-voice is there too. Though I think the leadsound ($41-wave) 's pulse-values are quite underproportioned compared to the volume of the other voices, but anyway - nice work... All of a sudden the end tune starts (what about fading, huh?). Well, I got the impression that it is quite unfinished... The first part only lasts for about half a minute or so, though it has some nice filter-effects... Then again the music gets switched and now it's some kind of house-rythm... Peformed quite well on the technical side, but after the tunes is just about to start for real - it gets faded out and nothing happens anymore...
58 % for the music...
(ORIGINALLY PUBLISHED IN PULSE) |
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