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Borma   [1992]

Borma Released by :
Presence

Release Date :
February 1992

Type :
C64 Demo

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Hawk of Presence
  M.C.Cornflake
  Tardox of Presence
Music .... Compod
  EVS of 20th Century Composers
  GT of Moz(IC)art, Paradize
  Guy Shavitt of Sidchip Scratchers, The Force
  King Fisher of Triad
  Markus Schneider of Lords of Sonics, X-Ample Architectures
  Markus Siebold
  Matrix of Zone 45
  Mixer of Origo Dreamline, Side B
  Odi of Masters' Design Group, Presence
  OMP of Panoramic Designs, Prosonix
  Tim
Text .... Hawk of Presence
  M.C.Cornflake
Sampling .... Mat


SIDs used in this release :
Beyond Force (part 2)(/MUSICIANS/S/Schneider_Markus/Beyond_Force_part_2.sid)
Conquestador(/MUSICIANS/0-9/20CC/van_Santen_Edwin/Conquestador.sid)
Demomuz(/MUSICIANS/K/King_Fisher/Demomuz.sid)
Ghost'n'Goblins Remix(/MUSICIANS/D/DRAX/Ghost_n_Goblins_Remix.sid)
Heartland Remix(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Heartland_Remix.sid)
Low Budget Atomic Ant(/MUSICIANS/N/Nordic_Beat/Matrix/Low_Budget_Atomic_Ant.sid)
Niggling(/MUSICIANS/T/Tjelta_Geir/Niggling.sid)
Phalanx(/MUSICIANS/0-9/20CC/van_Santen_Edwin/Phalanx.sid)
Sidchip Music Score 5(/MUSICIANS/S/Shavitt_Guy/Sidchip_Music_Score_5.sid)
Star Trooper(/GAMES/S-Z/Star_Trooper.sid)
Stilig(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Stilig.sid)
SurSumTheme(/MUSICIANS/M/Mixer/SurSumTheme.sid)
TAT Intro(/MUSICIANS/C/Compod/TAT_Intro.sid)
The Cowboy Song #2(/MUSICIANS/O/Odi/Cowboy_Song_2.sid)
Trinity (tune 1)(/MUSICIANS/K/Kleinert_Tim/Trinity_tune_1.sid)
Turrican 2-The Final Fight(/MUSICIANS/S/Siebold_Markus/Turrican_2-The_Final_Fight.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Hawk on 7 December 2016
I hate this fucking loader!! ;-) i dont know what have riding me ... in german ich weiss nicht was mich bei dem loader geritten hat der ging mir gerade schwer auf den keks...
User Comment
Submitted by iAN CooG on 3 October 2015
When i first tried it it loaded to the end part, now i retried and it actually crashed after pressing space.
After the digi part the screen gets messed up but it loads the end part fine, too bad not always.
Load last file manually (use ,8 and not ,8,1)
User Comment
Submitted by Hawk on 3 October 2015
@ian i missing the endpart i know there was one... but on vice it fucks up after the digipart... and with the fucking vice monitor i have a little bit problems ... or its long time ago ... hmhmhm
User Comment
Submitted by iAN CooG on 3 October 2015
Verified working and complete. Replaced zip with both disks. Sidlist completed.
User Comment
Submitted by ΛΛdZ on 3 October 2015
side B added.
User Comment
Submitted by Hawk on 27 September 2015
Long Long Ago, Someone has the second side?!?!? I dont remember what is on the second side .....

Thanx in advance..

Hawk
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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