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AKA :
C64NN
Website :
http://www.fourmilab.ch/documents/c64neural.html
User rating: | awaiting 8 votes (8 left) |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Jucke on 21 October 2009
Ah, another useful tool for parties, and if not, this is food for the glorius Airwolf Fixer, which can convert anything. | User Comment Submitted by Count Zero on 7 October 2009
Umpf... Mr. DATA going to arise from this?
Extend it to recognize missing data on fucked disk images - even if we have to feed it a hundred disks it would be worth the effort. :)
In the end you may come up with an AI that creates demos, games and tools on empty disk images :)
| User Comment Submitted by DeeKay on 5 October 2009
Try to make it read the charset in the "Don't meet Crest" note, that should be fun! 8) | User Comment Submitted by Hermit on 5 October 2009
No no...it's not going so far, HCL :)
This is only a BASIC demonstration that shows a neural network in operation..
It has to be taught for three characters then it can recover those patterns associatively.
So to be true, it's not really a tool, maybe a category like 'Demonstration tool' would have been better fit for it.
| User Comment Submitted by HCL on 5 October 2009
Uuuhh, so.. If my character ROM gets some bit-errors, this program can give me some idea of what is written? :). | User Comment Submitted by hevosenliha on 5 October 2009
crashes on (emulated) ide64, I think I'll look into this matter some more. | User Comment Submitted by Hermit on 5 October 2009
This is a Neural Network Simulator for recognizing characters after damages in their bit-pattern.
I made the runnable PRG from the BASIC text that is given at the webpage I'd given in 'AI on C64' Forum topic.
The Program was written by John Walker, but I didn't find downloadable PRG for it, and didn't find entry at CSDB.
That's why I released it.
(You can find some info in readme.txt in zip version.)
Have a nice experiment.. |
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