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AKA :
one k demo
Released At :
Forever C | The Dirty Dozen
Achievements :
C64 1K Intro Competition at Forever C | The Dirty Dozen : #2
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by McMeatLoaf on 29 May 2016
/DEMOS/UNKNOWN/Pac_Runner.sid | User Comment Submitted by Karoshier on 29 April 2011
Nice thing and clever idea, with music as well! Never tried myself to confront the 1k limit. Might be a nice challenge for the future. | User Comment Submitted by Skate on 24 March 2011
when I've first seen this entry, i thought wrong file was uploaded. it was the second file in the disk, silly me. :)))
very cute 1k. i expect two things from a 1k like that (one or the other).
1) amazing effect(s) for the size.
2) ultra cute and well executed intro part with a smart idea.
this one is in the second category. thumbs up! | User Comment Submitted by Jak T Rip on 24 March 2011
Conrad! It was cool to get to know you in person. I was so relieved that the k-joke went so well at the party - I was not sure if people would get it or find it funny at all. But they did!
And thank you cba for the perfect screenshot that does not contain spoilers!
I initially wanted to stabilize the timing by activating the 1st and last sprite on all lines used, but didn't have the space for doing that. I do scroll horizontal&vertical, though, even though it doesn't look much like it :) | User Comment Submitted by Conrad on 23 March 2011
Jak T Rip: Not necessarily... if you're just doing horizontal-only scrolling with sprites then it doesn't affect the raster-timing at all... just the jittering during a raster compare.
Anyway, nice little 1K.... I lol'd at the "K" joke. :) | User Comment Submitted by Optimus on 23 March 2011 User Comment Submitted by Jak T Rip on 23 March 2011
Hey Ryk - the issue is that I scroll text and sprite here, which results in different timing for each combination. | User Comment Submitted by TheRyk on 22 March 2011
No RAM left for a few NOPs in order to stabilize the bottom raster bar? Fun, anyway. :) |
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