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Released At :
ECM Mode Demoeffect Competition
Achievements :
C64 Demo Competition at ECM Mode Demoeffect Competition : #3
Credits :
SIDs used in this release :
Scrolltext and other text in this release : ()
Download :
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Pokefinder.org
User Comment Submitted by Yogibear on 10 November 2020 User Comment Submitted by Monte Carlos on 8 November 2020
Extra points for the most unreadable scroller in this compo. But really nice overlay effects and colors. | User Comment Submitted by Morpheus on 4 November 2020
Awesome! Who needs drugs when we have JackAsser around? | User Comment Submitted by Pantaloon on 4 November 2020 User Comment Submitted by mhindsbo on 3 November 2020
beautiful and elegant (even if it might break the rules ;-) | User Comment Submitted by Ksubi on 3 November 2020
The perfect balance between art and code. | User Comment Submitted by Magic on 3 November 2020
Ho yes! Continuuum demo music +1 love that one..
Cool scroller to! What else is there to Booze in this compo? (HCL is next? :) | User Comment Submitted by Perplex on 3 November 2020
Great idea executed to perfection! | User Comment Submitted by Digger on 3 November 2020
@JackAsser: I love "The rest is just a lot of LDA,STA,ORA,AND and SAX." – of course! :D | User Comment Submitted by chatGPZ on 3 November 2020 User Comment Submitted by JackAsser on 3 November 2020
Reading the rules more carefully now this entry should probably be disqualified since I do change $d016 per frame. Street Tuff didn't explicitly allow touching scroll registers and he explicitly disallowed touching $d016 except on init. Groepaz raised the question but was unanswered. | User Comment Submitted by JackAsser on 3 November 2020
@digger: See production notes. | User Comment Submitted by Digger on 3 November 2020
My guess: One layer is $d016 plus color RAM scroll.
Another layer is x/y wrapped 8x8 (or 7x7 or ever smaller) charblocks with an animated checkerboard square (zooming in/out) incl. $d016 counter offsets.
ECM colours are changed variably every 5-8 charlines (or something).
Sorry for spoiling! | User Comment Submitted by Smasher on 3 November 2020
I visited pornhub and found this amazing codepr0n! :) | User Comment Submitted by Dano on 3 November 2020
Wow, need to check the code for this little gem how this works. Sweet! | User Comment Submitted by JackAsser on 3 November 2020
@oswald: "Street Tuff: color register change per line basis is ok." | User Comment Submitted by Digger on 3 November 2020 User Comment Submitted by Jammer on 3 November 2020
@Oswald: Probably missing that upper layer is not sprites? (at least I think so) :D
It's sick! :D | User Comment Submitted by Oswald on 3 November 2020
guess its that colreg change is allwed more than once per screen. I thought its fixed. | User Comment Submitted by TheRyk on 3 November 2020
Oswald maybe you miss the color ram? | User Comment Submitted by Oswald on 3 November 2020
none of the two layers seems to use 4 colors only or less, what am I missing ? | User Comment Submitted by TheRyk on 3 November 2020
very cool idea especially the transparency stuff wonderfully executed | User Comment Submitted by 𝘁𝗡𝗚 on 3 November 2020 User Comment Submitted by E$G on 3 November 2020 User Comment Submitted by Carrion on 3 November 2020 User Comment Submitted by Oswald on 3 November 2020
Jacky, what have you done, wtf :D | User Comment Submitted by MCM on 3 November 2020
Wtf ... that´s cool ! Looks awsome ! I guess/hope we can expect more from Booze in the ecm series ... pleasezzzzz | User Comment Submitted by Sledge on 3 November 2020 User Comment Submitted by Joe on 3 November 2020 User Comment Submitted by Raistlin on 3 November 2020
Mind blowing and beautiful - fantastic work, JA! | User Comment Submitted by Flotsam on 3 November 2020
This is the coolest compo ever. So many beautiful screens and now one more. Beautiful effect. |
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