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Little Focus Intro [2018] |
AKA :
Little Intro
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Compyx on 17 May 2018
I don't blame the emulator, the screw up is mine (not clearing $3fff). What did surprise me was the different RAM init patterns, which turned out to be another screw up on my end: I had tweaked the RAM init settings in x64sc.
Since I'll never use this intro anyway, the bug will remain :) | User Comment Submitted by iAN CooG on 17 May 2018
no need to blame the emulator when the problem is in the demo code =)
add an init for $3fff and it's all good. | User Comment Submitted by Compyx on 16 May 2018
Ran this again in x64 and x64sc with -default, now both emu's show a fucked upper raster due to the RAM init pattern of VICE ($3fff being $ff). | User Comment Submitted by chatGPZ on 5 May 2018
wonder what you did to see a bug in x64 - the ram init is the same in both (and it worked fine here =D)
perhaps dont use "inject to ram" or similar crap? =D
(and - it will randomly occur or not on real C64s too - it depends on the type of RAMs) | User Comment Submitted by Rudi on 5 May 2018 User Comment Submitted by Compyx on 4 May 2018
I do, sort off. But it ain't easy. Wrote my own C64-native editor again. But it's hard not reverting to my old style of 20+ years ago.
But I'm getting there, seems like I'm a lot more critical of my own graphics than in the 'old days'. | User Comment Submitted by Digger on 4 May 2018
Gorgeous little logo. Do you still pixel Compyx? | User Comment Submitted by Compyx on 4 May 2018
I wrote this on real hardware, guess my cart zeroed out memory or I did myself. So like I said, a little screw up on my end, not clearing $3fff. | User Comment Submitted by Didi on 4 May 2018
Real hardware is still the reference. 0:-p | User Comment Submitted by Giulio/Wolf on 4 May 2018
Raster Bug happens on a real C64 too, where you are not guaranteed $3fff wil be zero at startup (and actually it will never be).
So another reason to not use X64SC... :) | User Comment Submitted by Jammer on 4 May 2018 User Comment Submitted by Compyx on 4 May 2018
I see what you mean, using x64 the upper raster is 'broken', using x64sc it works like it should.
So either a fuck up on my end, or another reason not to use x64.
Edit: fuck up on my end: set $3fff to 0 and the upper raster displays fine in x64. | User Comment Submitted by Compyx on 4 May 2018
Not sure, do you mean the grey dot? | User Comment Submitted by Jammer on 4 May 2018
Is it expected that upper raster is broken in Vice? ;) |
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