Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Monkey Island   [2016]

Monkey Island Released by :
Oliver Orosz

Release Date :
10 February 2016

Type :
C64 Graphics  (MultiColor)

User rating:********__  8.4/10 (19 votes)   See votestatistics
*********_  9.2/10 (9 votes) - Public votes only.

Credits :
Graphics .... Oliver Orosz

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by chriz74 on 28 February 2016
Got Ron Gilbert attention on this:

https://twitter.com/grumpygamer/status/703711475500584960
User Comment
Submitted by hedning on 15 February 2016
Grumpyness was the reason I decided the c64 scene was for me.
User Comment
Submitted by Frantic on 15 February 2016
Let's be grumpy! ;)
User Comment
Submitted by hedning on 15 February 2016
Pgarcia: http://www.vintageisthenewold.com/how-monkey-island-would-look-..
User Comment
Submitted by pgarcia on 15 February 2016
About 'hedning'. I don't understand why that piss you off that much. Of course every one knows such graphics on an actual Monkey Island game is impossible. It is just an exercise for our imagination. We don't need to be technically accurate all the time for everything related to C64. CSDb releases like this one is a proof that art surpass technicality details.
User Comment
Submitted by Jak T Rip on 14 February 2016
Fantastic!
User Comment
Submitted by Oswald on 12 February 2016
dont know what you mean, maybe not having bigger than 64k continouous memory will cause problems?
User Comment
Submitted by JackAsser on 12 February 2016
@Oswald: I did some initial checks in ScummVM what MI requires. Using a REU or EF it might be possible, but as V3t0 I also have my strong doubts. It's gonna be hairy...
User Comment
Submitted by v3to on 12 February 2016
@Oswald: I have strong doubts.
User Comment
Submitted by Oswald on 12 February 2016
just strap a huge reu on the c64 and MI is doable even in bitmap mode.
User Comment
Submitted by Karmic on 12 February 2016
Converts getting 9.3 average score? No.
User Comment
Submitted by hedning on 12 February 2016
It annoys me that people are pissing their pants over this. At least when they post it all over the net as a "what if Monkey Island was made for the C64". No: It would NOT look like this as it is a multicolour pic. Veto's version is more like it, as it's using charmode.

But as a repixelled converted picture this one is nice, of course. And it's not Oliver Orosz' fault that people refuse to wear diapers when needed.
User Comment
Submitted by TheRyk on 11 February 2016
Hmh, funny, looking at veto's version the menu/inventory bar seems to be "the law" :D
User Comment
Submitted by Rudi on 11 February 2016
wow. nice. definitly a game i will play when its fin.
User Comment
Submitted by TheRealWanderer on 11 February 2016
I want to see more of this (the whole game) :D
User Comment
Submitted by cercamon on 11 February 2016
Good graphics indeed! Now waiting for the complete adventure game... :-)
User Comment
Submitted by leonofsgr on 11 February 2016
easy convert, but HARD re-pixelwork! great! nice mc mode!
User Comment
Submitted by v3to on 11 February 2016
Looks very nice indeed.
Interesting... I was thinking about a Monkey Island what-if-scenario one month ago and did a charmode-based mockup (which still needs reduction and optimization for a fictive port. MI isn't really a good match for a C64).
User Comment
Submitted by pgarcia on 11 February 2016
Very nice! I posted about it here, I thought it deserves to people see it. http://www.vintageisthenewold.com/how-monkey-island-would-look-..
User Comment
Submitted by Yogibear on 11 February 2016
Fantastic!
User Comment
Submitted by Shine on 10 February 2016
VERY good convert dude! :)
User Comment
Submitted by DATA-LAND on 10 February 2016
Oh yes - very beautiful! :)
User Comment
Submitted by TheRyk on 10 February 2016
Though I think, the command/inventory bar is oversized - which of course costs Y axis resolution for screen, it's pretty nice!
User Comment
Submitted by Frantic on 10 February 2016
Looks very nice. Only thing is that I miss some detail in his face. Perhaps a sprite overlay could have been used there?
User Comment
Submitted by Smasher on 10 February 2016
Cooooool!
User Comment
Submitted by Thunder.Bird on 10 February 2016
Wow, wow wow und wow!
This is so insane, this contrast, these colours, details... all so brilliant :)
User Comment
Submitted by Pixman on 10 February 2016
Great :) This is one of my favourite screens in MI2.

\o/
User Comment
Submitted by Motion on 10 February 2016
I love your pixel pushin', Oliver! :)
User Comment
Submitted by oli76 on 10 February 2016
Use original Monkey Island 2 screen, convert and pixelwork
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (29)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.088 sec.