Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Float   [2014]

Float Released by :
Censor Design [web]

Release Date :
25 October 2014

Type :
C64 Music

AKA :
Comaland demo-note tune

Website :
http://www.soundcloud.com/magnar

Released At :
X'2014

Achievements :
C64 Music Competition at X'2014 :  #12

User rating:********__  8.3/10 (11 votes)   See votestatistics

Credits :
Music .... Magnar Harestad of Censor Design


SIDs used in this release :
Float(/MUSICIANS/M/Magnar/Float.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Linus on 10 November 2014
Gimmie some of that stuff you're smoking, Booker! ;)
User Comment
Submitted by booker on 10 November 2014
Hey Magnar, thanks!

It's great we have so much variety and such a colorful palete of wonderful people doing prods on C64.

I'd like to say that a bit of experimentation, can further enrich the expression. Not knowing fully what SID can do we don't know how far we can go when it comes to expressing our art. Soe I can know what I'd like to compose, but then I can think - "ok, chords no, need arp, bass one voice, one filter type, lead hmm, ok, maybe some pulse work here and there" and that's it..

But when I experiment, yes it takes fucking long time to find anything, but at the end of the day, when tunes like x'jazz come out, the comments were interesting - SlayRadio "so how much excactly channels SID has", or when we did co-op tune with Conrad for VN57, I"ve received a msg from an oldtimer scener saying "thanks for that tune, I didn't know it was possible".

Just that, some additional layer of fun hidden behing the focus of just composing.

Hope this mgs is a bit clearer to read, Previous burst can be safely ignored, I'm getting these in the mornings :D

Cheerio!
b.
User Comment
Submitted by Magnar on 10 November 2014
Booker, I don't get a clear context in all of what you written.

But to better explain myself; I do enjoy making a SID song for a production. When I find it has a purpose, I am always very motivated and I normally focus on melodies and arrangements that I find fitting the visuals.

But what I think makes me different from other SID composers, is that I very seldom find the extra sparetime or motivation in my life to compose a SID track for the cause of just composing a kick-ass SID track with the time it takes to exploring and get the best unique sounds out of the SID chip.

I more often than seldom use short-cuts in this department, by using very default wavetable values of making a kick (81 cf, 11 a9, 11 a5, 11 a3 10 a0 ff 00, pulse 88 00 ff 00), snare (81 df 41 ab 41 a9 80 c8), bass (81 d8 41 00, pulse starts 84 00 something and just random adds and stuff after that like 10 10 or 10 c0 - fat or not fat pulse sweep) etc that I am pretty sure more SID-focused composers would find terrible. :)

As I said earlier, we just focus on different things.
User Comment
Submitted by booker on 10 November 2014
...If you are only interested in composing only, then SID might simply be not the best place you come to. Seriously. I mean, of course there are great composers out there, and Magnar I regard you as one of them, but if you use SID for composing only, then you are limiting yourself and the horizon of your expression on C64 with your own little ideas as to "what" the music, I mean the art of music should be.

Let me put it this way. In classical composing you have no controll over the creation of instrument. Someone told us - these are notes, here's the piano - press this key and that key and if you do this for a moment, that's music. Bullshit, but this is - in general - The Matrix we've used to: someone told us something, we believed it, we followed it, we adore it, we wank to it, or we hate and rant it.

Then we came to scene, and scene told us 'how' or 'what' is it. Bullshit.

Definition of the scene is an illusion, definition of the art, what's more important, is even deeper illusion.

You with me?

This expands to everything in life and we are contiuning this simply, because we're blind to these facts. We might be even scared to shake them up, to awake and to open new dimensions.

"What the legends will say? Can I be honest with them? What if they will leave the scene disgusted? Who am I to tell them anything? Am I a legend too so it would make me worthy? Oh no, we can't do that, whe have to make them come in and suck their dicks whatever they do, so the show will go on."

My highest regard to computer scene, and C64 in particular lies in teh ability of this very scene to fukcing hack the machine out of the limited ideas of it's cretors - aka, computer composers. It has always demanded the machine to be unexpanded, and I believe this is the true spirit which kept this scene alive, where Atari and Amiga nearly died out.

This is where I want to repay it - for the gift this scene gave me - to hack my limited little ideas of how the art or creation should be. And to hack my fellow composers artist, in a hope you will understand, that as a SID composer you have a much wider horizon than you see right now.

Simply - I would kindly urge, all of you great composers of old and new, to hack your expert knowledge, and maybe then you will have a chance to rise your eyes above just composing, and see, that because you were blind, you didn't realize your composition, whether the gratest it be, still, is just a composition of the same, dead already flowers.

Isn't it time already to visit the flower shop again, and remind yourself how the fresh flowers smells like?
Better, isint the time to drop the flower shop, where you pickup flowers given to you by the florist, and go open wild to the always ever fresh greenfield is out there ?

There, I said it, now go hate me, I will still love you, fuckers!

Yours
b.
User Comment
Submitted by booker on 10 November 2014
Ok guys dont dig in little details like taking some instruments. Just add this in release note and sorted.


I've never valued the creation of making the instruments in a song as a creative experience.

-- while on live instruments, drums ect true, no point. on SID that's a mistake really, it's a VERY creative experience... but, everyone has own opinion :P
User Comment
Submitted by Magnar on 9 November 2014
I only recognize the bass and snare from the example song, but of course they are probably very recognizable by the people around you then. Anyway, apparently I should never use them again. Even though I could compare it with telling a drummer never to buy a drumkit from the shop, go make it yourself. :)
Apparently, we also value different things in a song. I've never valued the creation of making the instruments in a song as a creative experience. I find it a draunting necessary. Why I would never made that "C64" sound as in your song, I would never had any pleasure in doing that. I want to compose songs, not spend hours on getting the right instrument for it. I usually just put in numbers in the pulse table just to get it to sound something nearby what I have in mind, I never have a big plan for it. It's much more different when I compose MP3 Music, where I do put more time on finding and improvising different sounds together. But even in that area, I'm the typical Preset instrument guy from synths and keyboards or vst instruments. I just want to compose the song fast and get it ready for release, not spend hours and hours on the creation of a new sound when I know there is a good preset somewhere. We are just different, I guess.
User Comment
Submitted by Linus on 9 November 2014
Magnar, I have no doubt that you are more than capable of coming up with your own instruments from scratch. "Too bad" might have come across a bit too harsh I guess, sorry if that was the case ;) I just pointed it out because everybody around me said "Cabini Green" at once when your tune was played ;) No offence, again, nice tune!
User Comment
Submitted by Magnar on 9 November 2014
Linus,
This song where the bass+arps+ringmod patterns starts (0:15-0:22) was actually composed back in early 2012, and that is also the time when I started to use Goattracker instead of Sid Duzz It (SDI). I am quite sure you are correct that I loaded in instruments to get started with the composing. But then again; When I picked up the tune at X2014 on the friday to finish it since I thought it had a nice start, and I imagine it fit the Comaland Note, I made it finished by composing and making all instruments needed on the fly. Making instruments after how I need them is also how I normally do it when I compose music. However, is it a bad thing that this tune might have a few example instruments from 2012? Bad? Really? I've made tons of songs showing that I can create instruments of my own in Goattracker, so if I really needed to change the pulse table or filter tables for this to "not re-essamble" something done before, then I can re-release it tomorrow for your satifaction. Really...
User Comment
Submitted by Linus on 9 November 2014
A nice tune indeed, too bad the instruments resemble a certain famous Goattracker example tune quite a lot :o
User Comment
Submitted by jailbird on 9 November 2014
In my not so humble opinion, this shit deserved a much much higher place. Love at first hearing. <3
User Comment
Submitted by TheRyk on 4 November 2014
Yeah sometimes party ppl who were mostly already half drunk in the afternoon are just cretins or to put that differently, some tunes deserve/need to be listened to twice or more.
User Comment
Submitted by Magnar on 1 November 2014
Thnx for the kind words. Didn't notice before now that the files on this release was a generic ZIP package containing all songs from X2014. Removed that, uploaded the proper prg and SID file. Enjoy :)
User Comment
Submitted by Nocturnal on 31 October 2014
a complex tune that is brilliant overall, should have been in the top 5 i think... great structure and melody.
User Comment
Submitted by BokanoiD on 28 October 2014
Lovely kicking intro and indeed, nice attention to detail, great sounds, but the main melody doesn't quite work for me.
User Comment
Submitted by spider-j on 27 October 2014
Good that this was in the music competition and not gfx ;-)

Composition is a bit too complicated for me for instant love, but the longer I listen and getting aware of its structure and little details the more I like it.

I.e. the silent pitch downs at the end of the long notes is one of those things I didn't realize at the party, but shows real love for details.

Was probably a mistake to vote it "only" 4 at the party. Sorry for that.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (15)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.102 sec.