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Released At :
Intro Creation Competition 2014
Credits :
SIDs used in this release :
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Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by xIII on 26 November 2014
I didn't take this out of the compo.
Maybe Didi did because there's a second version ? Anyways... vote for the same (or higher ;) ) for the second version please. | User Comment Submitted by TheRyk on 23 November 2014
I'd not totally disconnect this version from the compo. why not leave it "Released At ICC2014" but "outside competition"? | User Comment Submitted by Cruzer on 18 November 2014
Great gfx! Don't care if it's converted. Converting something to look great on c64 is an art in itself. | User Comment Submitted by TheRyk on 14 November 2014
It's next to impossible to use any gfx from Internet, especially cliparts, that JSL did not use before, as long as noone claims to have done sth himself he actually didn't: so what ^^ | User Comment Submitted by Jammer on 14 November 2014
JSL, I see nothing wrong in creative use of external references and materials. Especially if it's as nice as this hires. I sense a butthurt, to be honest ;) | User Comment Submitted by JSL on 14 November 2014
Lemming: Why is my comment "ridiculous" as I just wanted to point out, that I made in 2013 a graphic, with the same Skull, with signature JSL/and DragoArt. In the end, someone else finds something cool on the net, and does a graphic of it, and perhaps I have pixeled that before. If you would have done a graphic, and the same thing appears here on the db, you won't say nothing about it? No offensive, years back I stole things from the web, others can do the same, like in this case. | User Comment Submitted by Matt on 14 November 2014
Glad to see another WOW production.
And it's a bloody great one. Well done dertien! | User Comment Submitted by spider-j on 14 November 2014
Very nice overall design and style and good music by Toggle. The howling wolves are just great!
ROM font is okay to use imho. Doesn't look too bad here. Of course you could use another vic bank and have half a charset free (vicbank+$000 to vicbank+$3ff).
Besides the already mentioned $d016 setting my complaint would be:
* you rely on memory init with #$00. If you use "configure memory" with RR it inits with #$BD and you have a few wrong bytes on your pic:
http://snag.gy/HYa27.jpg
Anyway: really cool and stylish intro. | User Comment Submitted by lemming on 14 November 2014
Excellent, and the coloring of the hires image is somehow very pleasing to my eye. JSL's "critique" on this one is ridiculous, sorry dude but that's just how it is. | User Comment Submitted by Richard on 14 November 2014
Nice graphics, great sonics and nice idea. Very simple and good. | User Comment Submitted by N3XU5 on 14 November 2014 User Comment Submitted by Ksubi on 14 November 2014
Very cool, I really like this. And there's nothing wrong with using the old cbm font :) | User Comment Submitted by Rough on 14 November 2014
Great picture, a pity for the cbm font thou. | User Comment Submitted by Dr.j on 13 November 2014
exactly what TheRyk wrote. nice intro
(i know its probably your first intro) good luck in the future mate | User Comment Submitted by TheRyk on 13 November 2014
ain't no better font than CharROM, so no complaints about that :)
great atmo, esp great tune, flashin of border should have been done somewhat differently. as it is, you clearly see the rastersplit where $D016 is switched into 38 colums mode
pretty good all in all though | User Comment Submitted by Yogibear on 13 November 2014 User Comment Submitted by Smasher on 13 November 2014 User Comment Submitted by Ejner on 13 November 2014
Wow! What a nice and very atmospheric intro, I like the style... And about the memory/font problems, you could have maybe placed the font in the last 50 chars of the bitmap, it is not used anyway :-) Or maybe have some of the code in the top-right black field of the bitmap, that would also have been fun :-) | User Comment Submitted by JSL on 13 November 2014
XIII: I saw the graphic and couldn't resist to add the comment. I read the scroller now. Reason for me not uploading as fast, if I pixeled this Skull, many graphics appear in my folders, and I hardly can upload each single day.. Almost at 600 unreleased graphics.. Nice intro btw! ;) | User Comment Submitted by xIII on 13 November 2014
@bugjam; I made a custom 1x1 font but ran out of memory :(
screen 0400 - 0800
code 0810 - 0d57
sprites: 0e00 - 0fff
music: 1000 - 1ed8
hires: 2000-3fab | User Comment Submitted by bugjam on 13 November 2014
Pretty atmospheric and different; would have just wished for a custom font. All in all well done! | User Comment Submitted by xIII on 13 November 2014 User Comment Submitted by xIII on 13 November 2014
Well, JSL, it's not a gfx compo and the scroll :) | User Comment Submitted by JSL on 13 November 2014
I don't want to sound any negative, but lately I am doing my own things in pixeling, instead of stealing, but this Skull picture is taken from DragoArt.com, because I have pixeled last year a Picture with the same skull, called For Stirf, unreleased. | User Comment Submitted by xpo on 13 November 2014
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