Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
SID-Wizard V1.92   [2022]

SID-Wizard V1.92 Released by :
Hermit

Release Date :
4 September 2022

Type :
C64 Tool

AKA :
SID-Wizard Emulator with 4SID Support

User rating:**********  9.8/10 (12 votes)   See votestatistics

Credits :
Code .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Music .... Hermit of Samar Productions, SIDRIP Alliance, Singular

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by El Stocko on 11 August 2023
A small question.. is there any way to save and replace the file I'm working on, or do I need to save a new file with every edit? I get SAVING ERROR 4. I've only looked at the PC version, but I can't enter @0 to replace either as shifted characters are unavailable.
User Comment
Submitted by PCH on 5 May 2023
Genious !
User Comment
Submitted by goerp on 28 April 2023
Oops I missed the whole "run SidWizard on your desktop" version.
Making it even more awesome.
Thank you!
User Comment
Submitted by uneksija on 15 February 2023
Thanks for your reply Hermit, I’ll check out the 4SID version and get on of my c64s modified for the extra SIDs - it’s gonna be awesome! Thank you!
User Comment
Submitted by apprentix on 4 January 2023
Thanks for Linux support.
User Comment
Submitted by Hermit on 23 December 2022
Albeit not on the d64, you can find the native 4SID PRG in the zip/deb packages, so you can drive 4SIDs on your C64 or Mega65.
NTSC is auto-detected at program-startup and border-graphics are positioned accordingly. It's a matter of display you attach if the top/bottom-borders are visible or not with an NTSC C64. There have been reports that adjustment of Vertical-size on the Commodore-monitor might be necessary.
User Comment
Submitted by Collcroc123 on 5 November 2022
Love your work! I was wondering how difficult would it be for there to be a NTSC version for the C64? For me it doesn't display right, so the top and bottom of the UI is streched offscreen. If that would be too hard to get working, would it be possible for there to be an NTSC version of the emulated windows version?
Keep up the great work!
User Comment
Submitted by uneksija on 26 October 2022
Have I understood correctly that only the emulated version supports 4 SIDs? If so, any chance for a 4SID C64-version? I'm dreaming of a custom C64 with all those SIDs and separate outputs going to my mixer, adding effects and EQ per SID... And controlling the SIDs with my favourite tracker :) I know it's not really purely scene related anymore at that point, but it would be a monster of a "music station", a dream come true!
User Comment
Submitted by Hermit on 5 September 2022
Until anything like that happens, at least inbetween-panning is possible by using 2 channels for a sound in the left and right SIDs with different volumes. In EG blues 2SID-tune I do this in the intro to sweep smoothly from right to left.
User Comment
Submitted by Hermit on 5 September 2022
Sure, extreme left/right sounds are still too much of a stereo. Like Amiga 4channel MODs IIRC.
Setting the extremity of the stereo-space smoothly is just a matter of a setting in the emulation-software or weighted averaging by resistor-ratios to left/right-channels in hardware.
To have dynamic panning of individual notes/instruments is a whole different story that would require a new special output-routing circuit after the SIDs and a DAC/VCA-based control-scheme (with additional registers or hacking $d41D..$D41F/$D43D..$D43f/etc. to set panning) and music-editor software support.
User Comment
Submitted by Frantic on 4 September 2022
I see. I'd even go as far as to say that as a general rule of thumb, having all chips routed to both left and right (e.g. mono sound) would be most usable in most cases. Having sounds 100% panned left or right typically doesn't sound that good, and if one has to waste two sid voices (from two different cihps) to create "one" sound which is panned differently than that, then... yeah.. then the use of lots of sid chips isn't that beneficial anyway. In real life, I'd rather just turn the panning knob on my own mixer instead, to make a particular chip panned differently than just the three options of left, mid or right.

Anyway, these are all just a bunch of opinions on my part of course. Just throwing it out, in case someone is in the midst of creating a sid format or so. Not expecting a response from anyone. :D
User Comment
Submitted by Hermit on 4 September 2022
The 4SID tunes at DeepSID that I was pointed to by JCH, seem to have this scheme. (SID1:left, SID2:right, SID3:left, SID4:right). It's a good idea in the proposed WebSID format to be able to route any SID to any channel.
But as I wrote below, I prefer some SIDs to sound on both channels (easy to do in hardware too by connecting them through simple resistors to both channels). Stereo information is usually much less in a music than the mono content.
So I leave 2SID as it is already established (SID1:left, SID2:right), but the additional two SIDs always play in the middle (both channels) so the musician doesn't have to duplicate basses/etc and eat up two channels just for them to be listenable on a stereo setup.
That said, it's the SID-player in the end which based on settings, chooses to play everything in mono, or allow each SID to play in its preferred channel given in the SID-file.
User Comment
Submitted by Frantic on 4 September 2022
So, in 4 sid mode you assume that two SID chips go to the left stereo channel and two SID chips go to the right... or..? Maybe I misunderstand. Anyway, the way I think of it, how sid chips are routed to stereo channels (or even all to mono) is a separate issue.
User Comment
Submitted by JCH on 4 September 2022
Very nice.
User Comment
Submitted by spider-j on 4 September 2022
Awesome! \o/
User Comment
Submitted by Hermit on 4 September 2022
-Plus it's about twice as fast than 1.91 because this time I added the -O2 flags for GCC to optimize the code for speed much better. The CPU-usage nearly halved. :P
User Comment
Submitted by Hermit on 4 September 2022
News:
-Full 4SID support. For .sid file generation I used the new WebSID SID-format proposal, but I would propose some more detials to it: there should be a possibility to set 'middle' channel (aka 'both') for each SID individually, because most instruments (bass,solos) in a music should play in the middle to be enjoyable. To be compatible with the WebSID proposal, I use bit7 of flag-field as a modifier that forces the given SID to play on 'middle'/'both' channels. Soon a cRSID-version gets released which can play this correctly. (Also I'm not sure if 0 means 'left' and 1 means 'right' channel, but I made bit6 that way.)
-I created a short 1-minute 4SID example-tune which demonstrates the layout of channels in the PC-version.
-SID4 channels can be muted/unmuted by Shift+U/I/O
-Ctrl+E (C=+E) new pattern finder in orderlist was improved, it even looks in all subtunes for the highest-number used pattern.
-date is added by PC-version of SIDmaker into the SID-file
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (17)
· Production Notes
Fun Stuff
· Goofs (1)
· Hidden Parts
· Trivia
Forum
· Discuss this release (2)
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.101 sec.