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Paddlepong   [2008]

Paddlepong Released by :
Kribust

Release Date :
10 November 2008

Type :
C64 Game

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Kribust
Music .... Kribust
Graphics .... Kribust


SIDs used in this release :
Paddlepong(/MUSICIANS/K/Kribust/Paddlepong.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Heavy Stylus on 28 September 2011
Just bought some atari tennis paddles, and this was the first game I played with them. Ace stuff :D
User Comment
Submitted by Archmage on 20 February 2009
Cool! Me loves da pong!
Also, nice to see some quality stuff coming from Norway! Yay!
User Comment
Submitted by 6R6 on 12 November 2008
Kult! Will try with my paddle.
User Comment
Submitted by Ninja on 11 November 2008
Scout: Sure there are tape freaks out there. Like enthusi who released Not Even Human on tape, and there were some ppl quite happy about that at X (not really me, but well...)
User Comment
Submitted by KM on 11 November 2008
Hmm. Just tested your bugfix on a real machine too. Sometimes you have to hit serveal times before any change.
User Comment
Submitted by Mace on 11 November 2008
Quote:
Also, wtf? From tape? lol?
Hey, if you release a game for C64 in 2008 you need to get a wide as possible audience ;)
User Comment
Submitted by Scout on 11 November 2008
My bugfix works fine. Tested it on a real C64 (with paddles). Nothing wrong with the functionkeys.
Also, wtf? From tape? lol?

Did you learn something from my bugfixes btw?
User Comment
Submitted by KM on 11 November 2008
Well, I do. :) Using WavProg and a CD adapter for car stereo.
User Comment
Submitted by cba on 11 November 2008
Loading from tape ? , sorry but you think anyone is going to do that in 2008 :)
User Comment
Submitted by KM on 11 November 2008
It's easy to make your own paddles. Uploaded a picture that show how to.
Btw. CCS64 have paddle suport.
Comment about the "cracked" version:
Thanks for the enthusiasm! .. But the crack seem to have a bug when reading the function keys. Also the intro(nice pics:) takes more bytes than the game itself. Witch meens longer loading time if you want to transfer by tape.
User Comment
Submitted by Heavy Stylus on 10 November 2008
Joystick support please :) - or at least keyboard! I can't play this in winVice :(
User Comment
Submitted by Mace on 9 November 2008
Hey, I thought it wasn't proper fashion to upload new versions and replace old ones!
User Comment
Submitted by Scout on 9 November 2008
Weeeeeeeeeeee! another new version! \o/ \o/

Edit: only 1 call to the music player, right after the $d012 check at $80 which makes the skewing bug even worse. Weeee! :)
User Comment
Submitted by KM on 9 November 2008
Yeah! Removed the flashing border, and turned up volume on the sfx. Thinks it's better that way. I've read your comments Scout.
User Comment
Submitted by Scout on 9 November 2008
Oh..a new version was uploaded by Mr. Kribust.
Looks that the flashing-border-when-killed was removed.
If he spent some time reading my comments he could've fixed that... (and more)
Even the rasterbug which causes the ball to skew is still there.
That makes the Hema+Troep release even more superior ;-)
User Comment
Submitted by Frantic on 9 November 2008
Putting this in my "paddle games" dir on the 1541U. ;) Nice!
User Comment
Submitted by Burglar on 9 November 2008
nice first effort, I miss joystick support tho, or maybe it can be switched on...
User Comment
Submitted by Scout on 9 November 2008
Also you might try to use a raster irq to replay and control the music.
I was looking at the code and went "OMG!".

User Comment
Submitted by JackAsser on 9 November 2008
Reminds me of Phong... :D
User Comment
Submitted by Sander on 9 November 2008
Nice simple logo.
User Comment
Submitted by Scout on 9 November 2008
Nice game. Will try it with real paddles tonight.

I noticed a small bug though: when you miss a ball, the screen flashes. A colorbug is seen in the border.
This is because you cmp $d012 for #$80 (at $2fc1).
This also interferes with the ball. It looks a bit skewed when it crosses the rasterline at #$80.
A solution might be checking for vblank instead of checking for a particular rasterline.

-   LDA $D011	;Wait for vertical blanking
    BPL -
-   LDA $D011
    BMI -
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