Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
The Nephelim Collection

The Nephelim Collection Released by :
Entropy

Type :
C64 Graphics Collection

AKA :
Arty Farty Stuff

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Steiger
Music .... Red Devil of Fairlight, Jam, Swemix
  Twoflower of Flame, Gothic Design, Triad, Twilight
Graphics .... Nephelim
Idea .... Steiger
Linking .... Steiger


SIDs used in this release :
Heavy Tecno(/MUSICIANS/R/Red_Devil/Heavy_Tecno.sid)
Weather Wax(/MUSICIANS/T/Twoflower/Weather_Wax.sid)

Download :
http://csdb.dk/getinternalfile.php/99338/Arty_Farty_Stuff.zip (downloads: 479)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by wacek on 30 August 2011
Diverse was much more often using nick "Nephelim" than "Nephilim", so I changed his entry accordingly :)
User Comment
Submitted by Joe on 29 August 2011
Haha! Hot-link me one purple and green hires image then Groepaz.
User Comment
Submitted by Groepaz on 29 August 2011
"Well, I'm just saying, they could have used brown and orange, purple and green or whatever."
plenty of that kinda pictures around, too :)
User Comment
Submitted by Joe on 29 August 2011
Haha! You are probably right, a simple physical fact from things looking smooth to the eye on the real set and I do remember the noise, especially from the tv-sets.
Well, I'm just saying, they could have used brown and orange, purple and green or whatever. I know there were some tools part from art studio early on with a preset of two colored hires mode and just a few used the full spectrum for computer game titles. That is what intrigues me, why didn't they just use more? If you browse around any (hires) graphic-collection from the 90:ies you'd see my point.
User Comment
Submitted by JCB on 29 August 2011
Black + white used to look awful and make your TV buzz like a swarm of angry bees :) There was plenty of grey on grey stuff fairly early on like Rhaa Lovely 1 and 2 and various other ones I can't remember the name of atm. It was much kinder on the eyes and the ears ;)
User Comment
Submitted by Groepaz on 29 August 2011
its obviously because of the so called "black bleeding". if you draw white on black, then single pixel vertical lines / patterns will be almost invisible on a tv/monitor.
User Comment
Submitted by Mr. SID on 29 August 2011
@Joe: I always was under the impression that black on white just looked too jarring on a TV/Monitor so people naturally chose something with less contrast, to minimize pixel bleeding.
User Comment
Submitted by Joe on 29 August 2011
It's actually quite fascinating to see all of those monochrome gray hires images from the 90:ies. I wonder how it came to be a style really?
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (8)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2021
Page generated in: 0.083 sec.