Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Huntress of Midgard   [2012]

Huntress of Midgard Released by :
Anthony, The New Dimension [web]

Release Date :
11 March 2012

Type :
C64 Game

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Jon Wells
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... Anthony
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Design .... Anthony
Linking .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension


SIDs used in this release :
Avatar(/MUSICIANS/B/Bayliss_Richard/Avatar.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Anthony on 19 June 2014
Thanks for the positive comments on this game. As for the understandable criticisms, no of course I don't think SEUCK is the perfect game design platform, though of those available for the C64 it does have the best graphics options and does make the most playable results (as opposed to the 3-D Construction Kit, Games Creator etc). Having said that, I use it very little these days, as I prefer to program in a freer environment, but indeed I do not have coding skills on the C64, nor the huge amount of free time it would take to learn them, so I do all my non-SEUCK coding on PC. It is sad but inevitable that fewer people will bother to learn strong coding skills on old computers as time goes by, and so the majority of new games will be construction kit-type games. It might help bolster the scene if coders would work on making better construction kits or improving existing ones (as is already happening with SEUCK, and indeed this game itself was an experiment by Richard and me, albeit a limited one, in making the kit work a little beyond its set parameters).
User Comment
Submitted by FATFrost on 1 April 2013
if everyone hates S.E.U.C.K so much, why not use your 'skills' and make a new game creation system that everyone can use... sheesh..
User Comment
Submitted by Achim on 13 March 2012
TheRyk is right. Sometimes I wonder why these talented game graphicians don't try to code their own game or try to find a coder who's capable of bringing their ideas to life. But maybe that's because this is a scene of it's own.
User Comment
Submitted by Viktor on 13 March 2012
This is the first SEUCK game, which have an excellent atmosphere.

Nice music, nice gameplay.
User Comment
Submitted by Richard on 13 March 2012
For the final updated version of the game, download the .zip file. There were some issues which Anthony pointed out that have now been fixed.
User Comment
Submitted by Yogibear on 13 March 2012
Especially like the cool parallax scrolling plus gameplay!
User Comment
Submitted by TheRyk on 13 March 2012
No hard feelings, please. I might not be a SEUCK expert since I never tried (and most probably never will) to create anything with it but I know some 100 SEUCK games and I'm roughly aware of its limitations. However, I also know that some ppl try to overcome those limitations, that's why I suggested jumping without having any idea whether it's possible to realize in SEUCK.

Of course I rather see those gfx on SEUCK than never seeing them. But for sure, the majority of users won't even bother transfering seuck games, let alone trying to play them. And if they do - like I did and like I always do if a game (seuck or not) looks interesting -, many will just see their negative attitude towards SEUCK affirmed by this one.

Nobody is forced to use SEUCK, coding skills are no argument I let count. Of course it's great if you are skilled at gfx, music plus coding. But only very few ppl really can do each on their own and it's not necessary at all. If skilled gfxians/musicians don't know much about coding but wanna make games and not "waste their talent on SEUCK", they could just achieve some/improve their coding skills or find some skilled coder for their project.

Of course I know that there is a true SEUCK fanatics scene which I don't wanna offend. :) Go on, don't let anyone talk you out of it as long as you like what yer doing. I'll keep releasing dodgy games and demos and whatsoever myself, no matter how few ppl may really like 'em. But nevertheless, I like constructive feedback - even if it hurts sometimes - and try to realise it in future releases. Everyone whose stuff ends here, should want criticism. It's still a different kettle of fish whose advice you follow or not, though. Of course Anthony and Richard can also say: SEUCK rules, TheRyk and everyone who doesn't see this is a cretin :)

I appreciate the looks and the sound but stick to my opinion that both gfx and zak deserve a better game, just my 2 cents.
User Comment
Submitted by Mase on 12 March 2012
How is it wasted exactly. If that's the only medium the graphician can use? At least you get to see what they are capable of. You'd never have heard of Alf Yngve if it wasn't for SEUCK and where would WEC be now if he hadn't have done SEUCK games? If you think their talents are wasted you only need to ask about hiring their services :)
User Comment
Submitted by Rough on 12 March 2012
I agree with Ryk, a lot of good graphics are wasted on SEUCK'ers. See also Alf Yngve.
User Comment
Submitted by Mase on 12 March 2012
I think most people who post reviews here must have little understanding about SEUCK and it's limitations. To suggest jumping is quite laughable... if only :D Another fine effort from Anthony, SEUCK is a great tool for anyone who doesn't program too well to get across ideas and graphics which would never see the light of day otherwise, and Richard's extra programming gels it all together very nicely. Kudos to all, I particularly like the parallax effect on the backgrounds, nice little touch.
User Comment
Submitted by TheRyk on 12 March 2012
Great animations <3 and awesome music. Having said this, I must add that I sometimes ask myself if skilled gfxians and musicians do not waste their talent a little with S.E.U.C.K. I think without the restrictions and flaws of S.E.U.C.K. you could really build a game much greater than this with the same gfx and zak. But S.E.U.C.K. will remain a matter of opinion. :)

However, very promising, but I agree on the limited range of movement. How about at least letting her jump?
User Comment
Submitted by Tom-Cat on 12 March 2012
This is a preview, right ?
User Comment
Submitted by jailbird on 11 March 2012
The atmosphere of the game is actually quite pleasing but the limited movement of the main character is simply ludicrous.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (13)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.088 sec.