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Yet Bigger Beat [2sid]   [2012]

Yet Bigger Beat [2sid] Released by :
EXclusive ON, MultiStyle Labs [web], Samar Productions [web]

Release Date :
30 June 2012

Type :
C64 Music

AKA :
Yet Bigger Beat [stereo]

Released At :
Silesia Party 6

Achievements :
C64 2SID Competition at Silesia Party 6 :  #3

User rating:*********_  9.3/10 (8 votes)   See votestatistics

Credits :
Music .... Jammer of 1mandivision, EXclusive ON, MultiStyle Labs, Samar Productions


SIDs used in this release :
Yet Bigger Beat(/MUSICIANS/J/Jammer/Yet_Bigger_Beat_2SID.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by LMan on 8 April 2015
Seriously underrated masterpiece.
User Comment
Submitted by DKT on 12 February 2015
WOW! I'm shocked!
User Comment
Submitted by xIII on 22 December 2013
OMFG !! Totally amazing tune !
Is this C64 ?
KIEKEVEL !! (Goosebumps according to Google Translate)
User Comment
Submitted by andym00 on 25 November 2012
Oh wow! That sounds utterly awesome =)
User Comment
Submitted by Motion on 20 November 2012
A seriously impressive & powerful audio assault. Fantastyczny! ;)
User Comment
Submitted by booker on 25 July 2012
FAJNIE NAPIERDALA :D
User Comment
Submitted by Jammer on 4 July 2012
You care? Cause I don't ;)
User Comment
Submitted by Conrad on 4 July 2012
I don't understand why an anonymous would idiotically vote this 1. Not as if it's the worst SID ever, Jammer or not.
User Comment
Submitted by Conrad on 3 July 2012
Raf has a point there. Also, the GT player seems to write to SID registers AFTER all the track/pattern/buffer logic is processed, which consumes variable CPU time. Preferably I would write the resulting SID register values FIRST, and using ghost-registers is the only way to achieve that... unless you recompile GT source code with your own changes.

@Ian_Coog: I had the same sort of problem when I released "Midnight Cruise", and ended up writing dirty code to use the 2nd SID registers as ghost registers, and write it away at a completely absurd rasterline position. Then again, that was 2008, when emulation was still poor! :)


Anyway, great work Kamil! :) Not your best 2SID, but I know you didn't have a lot of time anyway. I'm just glad you participated again in a 2SID compo!
User Comment
Submitted by Raf on 2 July 2012
Jammer, maybe turning off the screen could help with quality as bad lines (cpu halts) would not occur
User Comment
Submitted by Jammer on 2 July 2012
FATFrost: Maybe You've listened to it with one sid ;)
User Comment
Submitted by FATFrost on 1 July 2012
Jeez, I have trouble just typing in notes.....!!! ;(
User Comment
Submitted by Jammer on 1 July 2012
It happens that Goat tunes suffer from serious issues when placed in wrong line ;) I assume it applies also to stereo GT. Delayed sid writing was recommended by Cadaver himself. From 2.72 Goat has implemented alternative pipeline for playback, still I have delay implemented in my executable template. ;)
User Comment
Submitted by iAN CooG on 1 July 2012
Impressive. Use $D420 as 2nd sid address.
Technical Q to Jammer: was there really a reason to use delayed sidwrites, as it first writes both shadow sid regs to $6000-$6038 then transfers $6000 to $d400 prior to calling another time $1003. Would sound worse/too different to write directly to sid regs?
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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