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Credits :
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Pokefinder.org
Trivia Info Submitted by Stone on 14 August 2012
I wrote this game together with a friend back in 1985. We created all the levels first without any enemies and added the sprite monsters at the end, which made the game almost unplayable. The game was released through some swapping contacts back in '85 I think, but I've never seen it pop up anywhere, so when I found it on one of my old workdisks a while back, I thought it would be cool to release it again, but with non-sucky controls. I never got around to it though, and when I saw the G*P release of Manic Miner today, I thought "What the hell, it's not going to happen so I might as well release it as it is."
You might think it the main sprite is ripped from "Jet Set Willy", but you'd be dead wrong. It was ripped from "Manic Miner" and I pixeled the top hat in myself! I don't think I had seen JSW at the time, so it was a strange coincidence.
If anybody wants to train the game, I'll make it real easy for you. Here are some notes I made when quickly going through the code:
$0e48 - Starting level (00 is first level)
$0ffb - Current level
$2a00 ($2960) - Start game (JMP) SYS10752
$27ce - Title Screen (JMP)
$1477-1478 - Lives (in PETSCII)
$1c6f - decrement lives code
$c800 - sprite collision routine (RTS disables the whole thing)
Don't ask me for the source code, because there is none. It was written in HesMon, a machine code monitor.
The inspiration for the game came from reading about Tony Crowther in Commodore User, who wrote games like Loco and Blagger when he was just a kid and thinking "I can do that!" |
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