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XESS 2 - Rewind   [1987]

XESS 2 - Rewind Released by :
XESS

Release Date :
18 February 1987

Type :
C64 One-File Demo

AKA :
Rewind

User rating:*********_  8.6/10 (9 votes)   See votestatistics

Credits :
Code .... El Stocko
Music .... Xei
Graphics .... El Stocko
  Shandor


SIDs used in this release :
Rewind Mix(/MUSICIANS/T/Taylor_Stuart/Rewind_Mix.sid)

Download :
http://csdb.dk/getinternalfile.php/26634/Demo 2 - Rewind.t64.gz (downloads: 746)
http://c64.ch/demos/download.php?id=123 (downloads: 494)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Stu Taylor on 9 November 2006
I can't really remember much about our original list(s) of chosen games or how much the final list differed from them. I can believe it though - there are a few classical pieces which I would've just nicked from the sheet music, but still interpreting the game music (which I presume they too had nicked from the sheet music). Some original pieces like Cauldron and Staff Or Karnath were fun to mimic but I also think I did a bad job on a few - with or without sheet music!!....I think Robert is right too about my enthusiasm - the better and longer arrangements are at the start of the demo whereas the quickly bodged together efforts are at the end!!

Full credit to the graphics though. A couple don't work but some like Spy Hunter and Ghosts & Goblins are really entertaining and add a comedic element to the demo.... I still think now we produced a demo with interest as opposed to picture/scrolling message/bit of music. In it's own entity I don't particularly like the music, but the demo as a whole I'm still proud of - and we educated ourselves with it, so I give it high regard....

I do seem to remember whilst doing the Electrosound Rewind track I managed to complete my own music coder and was keen to promote that (I'll talk about that more against some of the Stu Taylor demos posted)and briefly showed Robert yet another version of the tune with different games in yet again - US Gold to Thing On A Spring to (I think) Monty On The Run. As he'd already redone the sprites once I don't think this was going to go down well - I quickly went back to the original Electrosound piece!!
Production Info
Submitted by d0c on 2 September 2006
yeah nice bg info, this was a nice read :)
Production Info
Submitted by TDJ on 2 September 2006
Cool background info. Now this is the stuff we should have more of in csdb!
Production Info
Submitted by El Stocko on 2 September 2006
I realise noone's really interested in this, but I was bored and there's a text box here so I'm going to goddam fill it!

Long, long ago, in a small English town far, far away from civilisation, a young boy had a dream.

It was a time when records (think of CDs except black with more plastic and more make-up) were in the charts like "Stars On 45" and "Hooked On Classics", where someone in a garage in Hounslow would cut together a bunch of great music written by someone else, add a Bontempi drum beat, and then watch the cash roll in. I thought; Hey! We could do something like that for the next XESS demo!

We were dead bored of demos consisting of a static picture, music, and a scrolly message, and did want to do something a bit more interesting. A 5 minute bit of entertainment. Well we tried.

It had to be centred around the music, so Stu was the main man. He was keen to start with, and together we came up with a list of great games that we wanted to cover.

I think actually doing it was more of a chore than he thought it would be. The only thing he'd got to work with at the time was Electrosound, he was still in the process of writing his own music player (he was a good coder too). So he didn't really want to go near Hubbard tunes and the like. Also I think he found it difficult or at least time consuming to mimic other music by ear. However he did have a collection of sheet music.

I didn't hear the tune until it was nearly (or perhaps totally) complete. And I was a bit gutted that the music didn't really tie up to the list of games we'd originally drawn up. At all. And WTF was the Star Spangled Banner and The Chicken Song doing in there!? But after I'd calmed down a bit I realised it wasn't so bad. Stu had hated doing it in the end, and most of what he put in there were classics from sheet music that happened to tie in with certain games. And after being keen at the start, you'll notice the music clips getting shorter and shorter as the track goes on :)

What I needed from Shandor was the main screen graphics and and an animation for each of the games in Stu's music. The control desk graphic he came up with was taken from some classic album sleeve, something like Led Zeppelin? I'm not sure. He also sent some of the animations but I wasn't overly impressed. I don't think he'd done anything like that before, and it wasn't very easy to represent a game in a graphic that small and in 5 or 6 frames of animation. Spy Hunter was his best one. I decided to do the remaining animations myself.

I got going on bringing it all together and doing the coding. I wasn't a professional level coder by any means and I was still learning the ropes with assembly language. The demo required 24 sprites on screen at once (6 screens x 4 sprites each). I had never even done this before! I thought I was doing well until I started to bring in the music, and then I hit a brick wall. The time taken on the Electrosound music call took about half of the screen refresh time, and with trying to repaint all of the sprites in the remaining time, I couldn't get it to fit. I pretty much abandoned it and left it for about 2 months.

When I came back to it, somehow it suddenly clicked into place. I don't know if the time away just gave me a fresh approach or whether I'd learned new tricks in the meantime. But, it was working, and it didn't take long to finish it off.
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