| |
SID Duzz' It V2.1.6 [2013] |
AKA :
SDI V2.1.6
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by 6R6 on 16 January 2013
This update fixes all editor & player bugs that we know of.
Also that ADSR bug that sometimes happend in the tasm player.
Both music-player sources you use with Turboassembler
has been heavily rewritten to take less rastertime.
Some new functions was added to the players as well.
Most of the player functions can be turned off to get the rastertime down.
You can also use this player on songs dumped with v2.0.
The editor has been upgraded with new routines and functions.
Try shift+return in a sequence too loop it while editing.
Ahm, there's too much to mention here.
Most importantly we added a frame based
function in the filter routine:
01:03 00 3f 82
02:02 00 3f 83
03:12 01 01 43
Cutoff, zero, band/res, jump
The two first lines above use the frame function.
The zero is the secret to use it.
It only sets $d416. But combining it with the $d415 function in the waveform
program table you can make use of those low filter cutoffs to
create kicking filter drums and deep bass sounds.
Geir was supposed to do the docs for this one.
But he is occupied at the moment.
If you are new to SDI then you can look at the old v2.0
docs. Most of what is said there still applies.
|
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
|
| Forum | |
|
| Support CSDb | |
|
| |
|