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Elysion - the Requiem [1992] |
AKA :
Elysion - the Request
Released At :
Light + Phenomena Easter Party 1992
Achievements :
C64 Demo Competition at Light + Phenomena Easter Party 1992 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by El Jefe on 14 June 2021
I remember that I had seen some of the gfx as preview from Gordon before it was released.
It was a total WOOOW to me when I received the complete demo via snailmail some days after the party and I saw the gfx put together with awesome effects and lovely music! | User Comment Submitted by Medicus on 17 May 2021
I second myself from 12 years ago | User Comment Submitted by Dr.j on 8 January 2015
a making in the history. classic demo with stunning effect for its time. Origo were a head of their time and did excellent effects especially 3d filled vectors that looked so beautiful and smooth | User Comment Submitted by Sith on 9 April 2014
Epic music with some great effects. I don't care if the 'compulsory colorpart'-loader was simple to code, it looks great. Vectors are really nice too, but what really surprised me are the highly detailed Mandelbrot fractals, calculated in real-time. They look so beautiful. Best ones I've seen on 64. Awesome!
I guess Origo were pioneers and trendsetters in their day. For that alone this demo deserves a whopping 9. But the fractals pulled me over as well. :) | User Comment Submitted by Rough on 19 July 2013
Added a file containing demo notes and original directory design. | User Comment Submitted by Medicus on 7 July 2009
Wonderful demo with massive musics.
| User Comment Submitted by ThunderBlade on 18 January 2009
Very fast vectors, although I like the ones in Attack of Stupidos 3 a bit more. But here we also find beautiful pixel plasmas, sirpinski triangles and excellent music! In some parts the memory was so full that they had to use the ROM charset even. Coding-wise this demo is one of the best, and along with Eldorado it led to Origo becoming one of my favourite demo groups. Thank you for this great experience! | User Comment Submitted by Rough on 2 September 2007
The intro says 'Elysion -the request' as demo name, but according to a note that's a typo mistake, it should say 'Elysion -the requiem', that's how the demo's called | User Comment Submitted by CenTraX on 21 August 2007 User Comment Submitted by Oswald on 21 August 2007
burglar, I have a version of the dotball from DD which does 50fps 256 dots on fullscreen. | User Comment Submitted by Burglar on 21 August 2007
Simply a classic. I remember watching this demo loads of times after I got it, even though the first plasma part sucks ass.
The intro sets the mood brilliantly, the plotball is the fastest and coolest I've ever (prove me wrong!) seen. The filled vectors...
Simple 10 | User Comment Submitted by JackAsser on 15 February 2007
What about the predecessor to the vectors in LT3 featured in Biltandborste/HZ? Were they earlier? I remeber they coded them in the basement at our home when I was little. ;) Biltandborste was released 2/1 -91. | User Comment Submitted by Oswald on 15 February 2007
"16 bit add y value" lines are faster for slopy lines than bresenham, as they spare the adc iny bcc *-x loop... (only true for lines that are drawn to be eorfilled) and bresenham is faster than 16 bit add for not so slopy lines. | User Comment Submitted by Tch on 29 November 2006
@TDJ: Yes,I know they rocked before this one.
But Origo had disappeared from the charts by the time Elysion was released. | User Comment Submitted by TDJ on 29 November 2006
I beg to differ, Origo was already rocking the charts in the years prior to this release. Don't forget that they won HZ 1990 easter party! | User Comment Submitted by Tch on 28 November 2006
Yep Danzig,this is indeed a milestone.
I remember seeing this at Light´s and was truly amazed.
Origo really hit the charts shortely afterwards.
The code is a bit `dated´,but the music...OH MY GOD!
The scene was flushed with it,back then. ;)
That hasn´t dated a single second!
Especially the last tune KICKS!!! 8D | User Comment Submitted by Danzig on 28 November 2006
got a broken copy 1992 so the first loading part fucked up... i was wild to get a working copy... and clarence and graham already explained WHY! :)
this is, was and ever will be a solid rock in C64-demo-history...
ps: all the downvoters and nonebelievers: STFU or in a slightly misused way (regarding history): RTFM ;) | User Comment Submitted by DeeKay on 12 July 2006
Impressed me lots back then (still enjoy watching it now), kickass code, great music (Zardax' Elysion Tune 2 and especially Mixer's Introtune have been in my SID-faves-playlist for a loong time!), sadly only average gfx (and not very much of it, too) and design though, which spoils it a bit for me (ROMchar? Yikes!)..
Beyond's palindromical Partytrap, released on the same party, was overall a bit better IMHO (especially the dotball) and also featured nicer gfx (it was lacking the nice trackmo flow though), Elysium takes the lead in music (although Page's rendition of Deep Purple's "Soldier of fortune" in Partytrap is in my alltime SID-favourites aswell!) and starfield on the other hand..
Funny that this is the first trackmo.. I always thought that Red Storm was, but now i see that Red Storm was released a few months after this! ;-) | User Comment Submitted by Jucke on 21 April 2006
I witnessed this demo Live at the Light+Phenomena party 1992, and all I can say is, it was the nicest demo we had ever seen on the c64 at that time. It blew us all away and made all the other demos in the compo look quite boring. Graham is right, it took years before the rest were on this level. It might not look that special today, but believe me, back in the spring of 1992 it certainly was. | User Comment Submitted by Sander on 8 November 2005
I'd like to second that. This one was very futuristic for its time. Plus the zardax tunes are just great!
It hurts seeing people like mr. Groothengel downvoting such a demo. That tells more about his track of record than the demo. | User Comment Submitted by Valsary on 8 November 2005
Brilliant demo...one of my alltime faves. | User Comment Submitted by Wisdom on 20 October 2005
This is one of the best demos ever done on C64. Period. The reasons for that are well put by Clarence and Graham already. The second tune by Zardax is just fabulous. | User Comment Submitted by Radiant on 17 October 2005
Ok demo. Could've been better, of course... Has been surpassed quite a number of times. | User Comment Submitted by Zyron on 6 October 2005
I remember when they showed this on the big screen at the Light+PHA party back then in 1992, how it was playing in its own league. It was a real jaw dropper when it was released. | User Comment Submitted by Steppe on 6 October 2005
WG, if you add a comment stating the demo is average, then why give it a 1? A 4-6 would be more appropriate according to your comment... | User Comment Submitted by Graham on 6 October 2005
Yup, this demo can be considered as being the first real trackmo on C64. Also the filled vector routine was absolutely ace that time, propably the first EOR filler on C64. Origo did this awesome trackmo in 1992, the rest of the scene needed years to catch up. It took two years before a majority of the C64 scene even started doing own trackmos, and most trackmos from 1994 look like crap compared to Elysion. | User Comment Submitted by Honesty on 30 September 2005
It makes me laugh...
What kind of lamers downvote such demos?
Must be of this kind don´t know anything about roots and apperance of effects and demos... Better go and watch some more episodes of sesame street instead.
| User Comment Submitted by blackdroid on 22 May 2004
Have to agree with Clarence, at the time of release this demo simply was excellent, blowing most minds during the light&phenomena'92 democompo.Good code/effects, good flow, great music. | User Comment Submitted by Clarence on 22 May 2004
This demo was excellent at it's time, one of my all time favorites for several reasons.
-One of the first (if not the first) trackmo on the c64.
-BX's parts rules. The realtime filled vector is the first really fast and accurate ever on the c64. Nobody really made it much better ever since (same goes to the plotball).
-Zardax's melodic tune during the 3d parts simply rox. Makes me watch the demo over and over again. | User Comment Submitted by WG on 22 May 2004
Average kind of demo, nothing special, really... |
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