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Krill's Loader, repository version 146 [2013] |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Krill on 13 August 2018 User Comment Submitted by Krill on 4 October 2017
"by now you are better off using bitbreakers anyway :)" - YMMV. But new release coming up. Which will be faster. A lot. And at the least. | User Comment Submitted by Bacchus on 4 October 2017
Playing around I realise there is a version 150 by now ;-)
Could I suggest http://krill.e2m.io/loader/index.html would contain a plain page describing thew loader, compatibility and usage? To lower the threshold for potential users... | User Comment Submitted by chatGPZ on 8 July 2017
by now you are better off using bitbreakers anyway :) | User Comment Submitted by Scarzix on 8 July 2017 User Comment Submitted by Krill on 10 February 2017
oziphantom: I'm currently working on a new release, which fixes this "bug" and a few others and also adds some functionality and performance improvements.
No release date set, but i've always been giving out current versions on request. :) | User Comment Submitted by oziphantom on 29 November 2016
Did a new release get made that fixes the loadersymbols.inc bug? | User Comment Submitted by Krill on 5 December 2014
And to emphasise: It's not a "bug" in the meaning that it never or only occasionally worked. It's the result of an incompatibility that was introduced with recent ld65 (i.e., cc65 suite) versions.
A new loader release is on the way, but it will take a while for me to find the time to finish it. It will also take a little longer because bitbreaker upped the ante and i must now add the speed improvements i've had on the list for years. | User Comment Submitted by Krill on 5 December 2014
DJ Gruby: Thanks for bringing this issue to my attention. Looking at your code, it seems like the ld65 map file format has changed in the meanwhile. With the next loader release, i'll supply a script that works with old and new ld65 versions. | User Comment Submitted by DJ Gruby on 2 December 2014
This loader version generates an empty "loadersymbols-c64.inc" file (it has been reported to me already a couple of times after publishing my compile and usage tutorials in "Attitude #15"). Until Krill releases a bug-fixed version of his loader, here is my fix:
1. Open file "/loader/src/make-loadersymbolsinc.pl" for editing.
2. Change line 21 from:
if ($i =~ /list:/) {
to:
if ($i =~ /(?:Exports|Segment) list/) {
3. Change line 43 from:
if ($current_list =~ 'Exports list:') {
to:
if ($current_list =~ 'Exports list by (?:name|value):') {
4. Change line 51 from:
} elsif ($i =~ /(\w+)\s+(\w+)\s+\w+/) {
to:
} elsif ($i =~ /(\w+)\s+(\w+)\s+\w+[^:]$/) {
5. Save file and re-build the whole thing or run the script alone:
$ perl make-loadersymbolsinc.pl ../build/interm/loader-c64.map > ../build/loadersymbols-c64.inc
Hope that helps! | User Comment Submitted by Swoffa on 17 February 2014
Awesome loader! We used it in the "Goats who stare at men"-demo. Thanks!! | User Comment Submitted by Krill on 10 May 2013
Non-CSDb download works fine here, does the problem still exist? | User Comment Submitted by chatGPZ on 10 May 2013 User Comment Submitted by 6R6 on 10 May 2013
Download link doesnt work. | User Comment Submitted by Mr Wegi on 8 May 2013
Oh, yes. This is something great to add support for Doynax. Congratulations Gunnar. | User Comment Submitted by Luca on 7 May 2013 User Comment Submitted by Burglar on 7 May 2013
need a loader for your demo? use this, there is no better.
the gold standard for demoloaders.
(only my own ROTFL is better of course, which includes IFFL, REU and save support. but of course is slower, bigger, buggier, supports only 1541, and only exomizes ;) | User Comment Submitted by The Human Code Machine on 7 May 2013
Thumbs up! Thx for finally implementing Doynax's packersystem. | User Comment Submitted by Radiant on 7 May 2013
Thank you! Was just looking to switch cruncher backend (again) in my framework. :-) | User Comment Submitted by Krill on 7 May 2013
Supports Doynamite 1.0 now, also fixes numerous bugs.
More speed and other improvements planned. |
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