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Released At :
DoReCo Party 2013
Credits :
Code | .... | Honesty of Covenant, Onslaught |
Music | .... | Flotsam of Phonics, Soundstorm |
| | Fredrik of Avatar, Software of Sweden |
| | Gangstar of Plush |
| | Intensity of Dekadence, Level 64 |
| | Link of Vibrants |
| | Taxim of Out of Order, P1X3L-net |
| | Top Secret of Cult, Warriors of the Wasteland |
| | Vip |
Graphics | .... | Honesty of Covenant, Onslaught |
| | JSL of Covenant, Creators, Raiders of the Lost Empire, Scene World Magazine, Software of Sweden, Tropyx |
Help | .... | Stormfront of Covenant, Excess, The Stock |
| | Tadpole of Excess |
Sampling | .... | Hero of Light |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Saphir on 9 October 2013
Not too bad Oldskool one, a little bit more variation and action in the scenes would have been better, but overall, not bad ;) | User Comment Submitted by psych on 1 October 2013 User Comment Submitted by Oswald on 18 September 2013
a lot of effort and hard code wasted by lazyness/lack of time. | User Comment Submitted by iAN CooG on 17 September 2013
vodka: in HVSC for example =) | User Comment Submitted by St0rmfr0nt on 17 September 2013
Belive it or not, the Smartphone App called "Shazam" found out that the sample on the C64 is related to Belinda Carlisle - leave a light on. So this is nowadays quite easy to find out. I remember that twenty years ago you have to sing infront of a guy at the now wellknown "Technomarket" SATURN and he was able to tell you what kind of LP you're after. No fuckin' Joke !!! In Cologne at the main Store where they just sold LP's, CD's and on the upper floors in the tower the high level Audio Systems... | User Comment Submitted by VoDKa on 17 September 2013
Where the buske did you find the samples from Hero? He hasnt been active for ages... | User Comment Submitted by Shine on 17 September 2013
I really enjoyed this (BIG) nice demo! Maybe a little too many vector cubes.
The animated horse made me happy! :) VERY GOOD WORK !!! :) 9/10 | User Comment Submitted by celticdesign on 16 September 2013
nice stuff and cool music selection. well done! | User Comment Submitted by Skate on 16 September 2013
lovely vector parts. i believe some nice routines are a little bit wasted in this demo. with better graphics and linking, this demo could have been very memorable. | User Comment Submitted by Bago Zonde on 16 September 2013
Nice demo, music is cool and I like that decrunching screens, it's somehow funny and you guys must admit it's original idea to show some let's call it "glitches" ;]. Of course anybody knows how to disable screen for a while, but if no loading parts, why just don't show on screen what's going on ;]. | User Comment Submitted by ready. on 16 September 2013
The part I enjoyed the most is the one with the bouncing ball and the 3D object changing shape: nice idea and execuction! Maybe some backgorund picture could have improved the overall impression, emphasizing the depth of the screen. Still some calculation can be improved there: the ball sometimes just goes throu the object. Sometimes the top/lower border closes, why keep it open in the first place? Just for the bottom sprite? Looks like a leftover from old coding session.
Nice color fading for the opening part, but ruined by the garbage on the previous screen and bad blankening at the end.
Overall what other said about transitions and personally too much of the rotating cube (even if the routine is nice and fast) | User Comment Submitted by JackAsser on 16 September 2013
Quite unfinished but it shows great potential. Keep up the good work! :) Also, to fix the bottom-right missing pixel in all your EOR-fillers simply move right-edges one pixel to the right and bottom-edges one pixel down and always draw your lines from left->right. | User Comment Submitted by Honesty on 16 September 2013
The tune by vip is trip to mercury,
the tune in the sleipnir part is a cover from morbid angels desolate ways done by Arman.There are 2 versions of ths sid one will be maybe released sometimes. | User Comment Submitted by Yogibear on 15 September 2013
Cool demo and nice tribute to Arman! | User Comment Submitted by iAN CooG on 15 September 2013
bepp: well spotted, STIL info added | User Comment Submitted by bepp on 15 September 2013
Yes! I finally decoded the sample... "Leave a light on" by Belinda Carlisle. Brilliant take! Many nice parts in this demo but for gods sake, better transitions (black screen would do) next time =) | User Comment Submitted by iAN CooG on 15 September 2013
the unpack "effect" is really annoying, d011=0 next time.
nice collection of parts, and cheers for the tribute to Arman, there is never enough to remember our beloved mustard.
I added the known tunes and missing credits but there are 2 new to me.
In Odin on Sleipnir part, I can't see a credit for it, who did it?
also another by Vip never surfaced before, it seems, named Trip 2 Mercury. | User Comment Submitted by TWW on 15 September 2013
Solid 8 for the trailblacer rolling cube and the endpart with lines and sample!
Constructive: More scrollers and less decrunch ;-)
ps. the viking gfx rox! | User Comment Submitted by TheRyk on 15 September 2013
I knew you'd say so and I know yer right and wouldn't do it without making screen black myself. Nevertheless, those "flaws" in terms of perfection _remind_ me of a couple of singlefiled multipart "decrunchtros" from my youth :) | User Comment Submitted by chatGPZ on 15 September 2013
Quote:even the "ugly" decrunching, let's just call that oldschool :)
no. "oldschool" is not a synonym for "bad". really. and they knew how to make the screen black and hide the uglyness in 1988 too. | User Comment Submitted by Honesty on 15 September 2013
The horse with the eight legs is Sleipnir.
It came from northern mythology and was owned by Odin/Wotan.
When you got a closer look at the intro there you will see
the horse on the rune stone. | User Comment Submitted by JSL on 15 September 2013
Btw. Graphics by me, is from 2006. The year we in Covenant planned to start the demo, parts where finished time by time, and morely improved by Honesty, he still has parts left for the next demo.. | User Comment Submitted by TheRyk on 15 September 2013
must everything always be perfect & stylish, i find this one kinda charming due to lack of perfection and style, even the "ugly" decrunching, let's just call that oldschool :)
Given that this was produced over about 7 or 8 years, I am not surprised that there is no red line but however, appreciate that all that stuff was released, finally. after all, it runs, even the *lol* "horse" :D Apropos a horse, a horse, my kingdom for a horse (no matter how many legs) first screen with Fredrik's tune: Bayeux tapestry?
(Nice choice of music in general btw though there's no red line either, but who cares)
I felt quite entertained and rate this 8 points. | User Comment Submitted by Dr.Science on 15 September 2013
some great coding and nice ideas, but sadly lacks style. | User Comment Submitted by chancer on 15 September 2013
it's ok.. but the transitions / some of the design were the aspects, I didn't like. Nice you mention Intensity though. | User Comment Submitted by chatGPZ on 15 September 2013
the walking horse also was quite cool... somehow :o)
the biggest let-down for me is the crude linking... it shouldnt be too hard to make less ugly transitions between parts even when not going to the trackmo route | User Comment Submitted by Xenox on 15 September 2013
I have seen this demo some weeks ago (Thanx Freddi!), i'm impressed about the good code.. I really like it...!
I think the demo were much, much better when it were a trackmo but freddi dislike them! ;) | User Comment Submitted by HCL on 15 September 2013
The 4x4-tunnel was in fact quite nice! ..somehow :) |
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