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Trivia Info Submitted by Wile Coyote on 20 January 2010
Kong Level 2 [1994]
Around 1994, a programmer called Frank, required graphics, for a Kong style game. Blackknight/Entropy hooked Frank up with Wile Coyote. The plan included the creation of 8 levels. Levels 1-4 were to be based on the original 4 levels from Donkey Kong/Nintendo. Levels 6-8 were to be completely original. Levels 1-4 were to scroll vertically. Levels 5-8 were to scroll horizontally.
Kong Level 2 [1994] shows a preview of Levels 5-8. The idea was, the levels take place below ground, possibly below the structures of Levels 1-4. The concept was to have the player collect 3 keys. This in turn would open the cell door, where damsel in distress was being held captive. To complete the level, the Player would have to enter the cell.
Not shown during the preview, is the animated water, animated conveyor belts, and cell door opening, closing animation.
The background graphics were created using GEd
GEd v1.0e
To get way from the name Kong, one suggestion was LOTYA (Land Of The Yellow Ape). A logo, inspired very much by posters from1960s horror films, was created.
The LOTYA logo appears during GFX-Col.1 [logos]/Angry [1997]
GFX-Col.1 [Logos]
Kong Level 1 [1994]
Kong Level 1
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