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Website :
https://www.cascade64.de/c64_demos.php#178
Released At :
Christmas Fun Competition 2013
Achievements :
Mixed Competition at Christmas Fun Competition 2013 : #6
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Jak T Rip on 3 January 2014
Hmm, the new screenshot MAKES me curious. | User Comment Submitted by iAN CooG on 23 December 2013 User Comment Submitted by Oswald on 23 December 2013
ldy $act_angle_offset ;zp
lda palette+act_radius,y
ldy $act_angle_offset ;zp
ora palette+act_radius,y
sta scr | User Comment Submitted by N3XU5 on 20 December 2013
awesome production ...
the flare looking amazing and music as well as the cascade logo rox! =) | User Comment Submitted by Bitbreaker on 20 December 2013
Next step, sort the code chunks by ldx $xxxx,y so every ldx needs to happen ony once per address :-) | User Comment Submitted by Monte Carlos on 20 December 2013
Ok, i peeked into the said address. Seems to be a bug in my speedcode generation routine. If it had worked as desired it should have tracked this. | User Comment Submitted by Bitbreaker on 20 December 2013
I meant for e.g. those numerous ldx $3140,y that you can find @$9035 :-) A check on final address might maybe more appropriate here to avoid such multiple loading of x with the same value? | User Comment Submitted by Monte Carlos on 20 December 2013
@Bitbreaker:
The unneccesary ldx are optimized out during speedcode generation. The routine checks for equal radians, equal angle of neighbor pixels.
@Oswald:
You need an offset for angle and radius. With your code you cannot store it for every pixel in the operands. | User Comment Submitted by Oswald on 20 December 2013
nice, but why is the speedcode under optimized?
ldy $00
lda palette,y
ldx $00
ora palette,y
sta screen
calculate doublesinus into zp.
done.
(could use both Y and X & avoid reloading if not necessary) | User Comment Submitted by Shine on 20 December 2013 User Comment Submitted by Monte Carlos on 20 December 2013
Somebody uploaded a new screenshot which i think reveales too much and spoils curiosity. ;-) however. | User Comment Submitted by Dr.j on 20 December 2013
Awesome ! great to see Cascade back in the scene , btw very good logo sprites | User Comment Submitted by Yogibear on 19 December 2013 User Comment Submitted by STF on 19 December 2013 User Comment Submitted by Digger on 19 December 2013
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