| |
CSAM Super - Build 11-01-14 [2014] |
AKA :
CSAM V4
User rating: | awaiting 8 votes (8 left) |
Credits :
Code | .... | Algorithm of Algotech, Onslaught, svenonacid |
Design | .... | Algorithm of Algotech, Onslaught, svenonacid |
Idea | .... | Algorithm of Algotech, Onslaught, svenonacid |
Concept | .... | Algorithm of Algotech, Onslaught, svenonacid |
Docs | .... | Algorithm of Algotech, Onslaught, svenonacid |
Test | .... | Algorithm of Algotech, Onslaught, svenonacid |
| | XmikeX |
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Sixx on 12 January 2014 User Comment Submitted by Yogibear on 11 January 2014 User Comment Submitted by algorithm on 11 January 2014
CSAM SUPER - BUILD 11/01/2014 - ALGORITHM / ALGOTECH
--------------------
CHANGELOG 11/01/2014
--------------------
Bug fixes
---------
Buffer overrun bug. Fixed by not allowing the framestart/frameamount to exceed overwriting after buffer 256
Status bar erroramount fix. In some cases would not show errorvalue. (as well as in LAHC,SAHC mode). shows color
error correctly as well
Weight image would not be updated if new image/video was loaded. Fixed
Manual entry of values now fixed (numbers were written in reverse previously)
Additions
---------
Ability to Exit out of the application / modules by using the X gadget and to minimize
Progress meter for frame extract and LBG
Statusbar motification that animation has loaded into system. Without this, system would seem unresponsive
for a while
Fill weight option. Now can fill the whole weight buffer with the desired priority.
Pixel mutation mode - Please read the appendment .txt file for details
Optimizations
-------------
Extraction of blocks from source optimized. Faster by 10x-20x times
VQ Encode, LBG and Mutation optimizations, should be around 5-10% faster
Smoother and faster 'Weight priority manual plotting' |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia
|
|
| Forum | |
|
| Support CSDb | |
|
| |
|