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CSAM Super - Build 13-01-14 [2014] |
AKA :
CSAM V4
User rating: | awaiting 8 votes (8 left) |
Credits :
Code | .... | Algorithm of Algotech, Onslaught, svenonacid |
Design | .... | Algorithm of Algotech, Onslaught, svenonacid |
Idea | .... | Algorithm of Algotech, Onslaught, svenonacid |
Concept | .... | Algorithm of Algotech, Onslaught, svenonacid |
Docs | .... | Algorithm of Algotech, Onslaught, svenonacid |
Test | .... | Algorithm of Algotech, Onslaught, svenonacid |
| | XmikeX |
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Bitbreaker on 13 January 2014
I suggest to open up a repository (git/svn/you name it) for such other plattform projects. Then everyone interested can simply pull minor changes. | User Comment Submitted by algorithm on 13 January 2014
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CHANGELOG 13/01/2014
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Bug fixes
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Weighting draw option would pass boundaries and wraparound or crash program. FIXED
C64 Convert Studio would have previous contents of codebook displayed if opening the window again with a smaller
codebook. FIXED
Additions
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Ability to load and save weight/mask data (Either current frame or specified frame ranges)
Minima shake option with variable shake factor. Can be useful to break out of local minima
Optimizations
-------------
Optimizations in VQ Encode Further 5-10% speed increase
Optimizations in Mutation via mmx/sse opcodes
Some optimizations in time consuming brute force modes in c64 studio |
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