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Immensity - Revision 2014 Edition [2014] |
AKA :
Immensity Playable Preview
Released At :
Revision 2014
Achievements :
Mixed Game Competition at Revision 2014 : #2
Credits :
Code | .... | BiGFooT of Breeze, Chorus, Resource |
| | ImmensityDev |
Music | .... | Hermit of Samar Productions, SIDRIP Alliance, Singular |
| | OneByteMuzik |
| | SLD |
Graphics | .... | AmN of Anarchy, Resource |
| | Grass of Avatar, Digital Monastery, Lethargy, Resistance |
| | ImmensityDev |
Idea | .... | ImmensityDev |
Text | .... | Artlace of Active, Chorus, Gheymaid Inc. |
Loader | .... | Doc Bacardi of The Dreams |
| | Ninja of The Dreams |
Test | .... | Artlace of Active, Chorus, Gheymaid Inc. |
Help | .... | Artlace of Active, Chorus, Gheymaid Inc. |
| | Edhellon of Resource |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by zzarko on 22 June 2018
And one and a half year have passed... Either the project is abandoned, or real life intervened. | User Comment Submitted by finchy on 10 January 2017
:-D Right. 2017. Puts even more emphasis to the question: What's the status so far? | User Comment Submitted by hedning on 9 January 2017 User Comment Submitted by finchy on 9 January 2017
This is a great preview, but it would be even better if there were some news on its status. So, now it's 2016 and I'd still love to see this one completed. | User Comment Submitted by zzarko on 22 January 2016
I really hope this isn't on an "infinite wait" status, because it it an awesome preview. | User Comment Submitted by Pixman on 17 September 2014
Awesome 3D-effect, love the potential of the game. AWESOME!
I take it, you are cross-dev'ing?
Please open the source when you're finished. More sceners should do this. | User Comment Submitted by ImmensityDev on 7 May 2014
McKrackeN: We have plans on making an NTSC version too, but unfortunatelly we cannot guarantee 60 FPS | User Comment Submitted by jailbird on 1 May 2014
The main character looks like he just escaped the Special Olympics, but otherwise a fun looking product. | User Comment Submitted by Sledge on 1 May 2014 User Comment Submitted by Scarzix on 27 April 2014
Really nice, this could turn out to be the follow up on Impossible Mission. :-) | User Comment Submitted by Bob on 27 April 2014
OMG a Big Foot game ;) It's fantastic..
I am hooked | User Comment Submitted by Jak T Rip on 27 April 2014
Fun. And I was like "wow, this sounds like cadaver..." - obviously it really did... ;) | User Comment Submitted by McKrackeN on 27 April 2014
Excellent game!! Do you have plans on making it work on NTSC?? | User Comment Submitted by Yogibear on 22 April 2014 User Comment Submitted by encore on 21 April 2014
Yeah, I really like this one too and I was also reminded of Tir-Na-Nog (crossed with something like Impossible Mission), although this is much more fluent and well presented. I'm also amazed of how many moves there are available using the joystick with just 4 directions and 1 button. Hats off and keep up the good work! | User Comment Submitted by Tom-Cat on 21 April 2014
Speechless. This is GREAT. Brings back memories of playing Tir-Na-Nog and then Dun Darach (we never saw Marsport on C64, but maybe it is better that way) - because the game has a similar style. Technically, of course, is light years ahead. And judging by this version it is gonna have A LOT of great content and puzzles. This just rocks. | User Comment Submitted by Jak T Rip on 21 April 2014
This game is extremely well thought-out and executed, I love all its details and different aspects and game modes - already epic before it's completed! | User Comment Submitted by Mr. SID on 21 April 2014
Amazing work! But don't be proud yet, I wanna see this finished! | User Comment Submitted by Doc Strange on 21 April 2014
This game is probably going to be one to real hits for the C64. From the previous preview you can really see the huge improvements and finally enjoy the smoothness of the gameplay. | User Comment Submitted by Thierry on 21 April 2014
WOW , looks GOOD! , im play it in real hardware | User Comment Submitted by Jammer on 20 April 2014
One of the most ambitious C64 projects I've ever seen. Both technically and gameplay-wise. Awesome! | User Comment Submitted by cadaver on 20 April 2014
The 3D effect is extremely clever. Obviously it dictates what kind of backgrounds can be shown, but the limitation's not a bad thing considering how good it looks - and most importantly, how smoothly it moves.
The game concept itself looks like it could be massive, with mazes, puzzles and the video playback mechanism. The art style is another clever point, the oldschool style in the vein of Project Firestart makes you think you're not seeing a scene production, but some old, forgotten commercial game, and possibly makes you expect greater depth. I actually think the main character doesn't necessarily need any rework, it supports the oldschool style perfectly.
I wonder though if the player sprites, the 3D and the weapon effects leave any room for enemies :) | User Comment Submitted by saimo on 20 April 2014
Had a look at the tutorial, then solved the first puzzle and visited only a few rooms, but it's already enough to understand that this has huge potential. Technically great, but gameplay promises so much more. The "binary-world mode" stunned me.
Congratulations! | User Comment Submitted by Almighty God on 20 April 2014 User Comment Submitted by Sounx on 20 April 2014
Indeed, 'super awesome' is the right expression for this! :) Really nice work. | User Comment Submitted by CreaMD on 20 April 2014
Super Awesome! Screenshots can actually show how great the gameplay and overall feeling is. Love it. | User Comment Submitted by Oswald on 20 April 2014
the 50 fps 3d effect blows me away. | User Comment Submitted by hedning on 20 April 2014
This game will be a blast! Great work! |
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