Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Bellringer III V1.5   [2014]

Bellringer III V1.5 Released by :
Geir Straume

Release Date :
3 May 2014

Type :
C64 Game

AKA :
Bellringer 3 Final

Website :
https://gstraume.itch.io/bellringer-3

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Geir Straume
Music .... Odie of Cosine, Sonix Systems
Graphics .... Geir Straume
Design .... Geir Straume


SIDs used in this release :
Bellringer III(/MUSICIANS/C/Connolly_Sean/Bellringer_III.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Didi on 19 May 2014
About this game

"Bellringer III" is a 16K cartridge game which was initially submitted to the "C64 16KB Cartridge Game Development Competition 2013", organized by RGCD.
Game objective

You are the Bellringer, whose mission is to find your way through various castles, and collect as many bags of gold as possible on your way. You will be awarded 750 pts for each bag collected.

Avoid the evil knights and other bad guys who guard the castle. Your health will decrease when you get too close to them, or if you are hit by arrows or other objects which they use to attack you (and this actually includes boiling hot water!)

If you find a small, yellow box in one of the castles, you should pick it up to refresh your health.

The game will end when you run out of health, or if you should be so unlucky to fall or jump into the fire at the end of a castle.

You may kill enemies by using the fire button to throw "magic" at them. Please note that your supply of "magic" is limited, but you may find something in a castle which will increase your supply again...

There are eight bells at the end of each castle, and you need to ring four of them in the correct order. All bells (except one of them) will lower a wall and raise another, or extend a bridge part and retract another, when you pull their rope. You need to be positioned directly below a bell and then jump straight up in order to pull a rope. When both walls are lowered and both bridge parts are extended, you may exit the castle to the right.

You will be awarded a bonus which depends on how many bells you had to ring to be able to exit the castle. The bonus will be at least 1000 pts.
Game controls

Use a joystick in port two:
Left Move left
Right Move right
Up Climp up ladder or jump
Down Climb down ladder
Fire Throw magic

Press the fire button to start the game.
Version history

V1.5
Changed some levels to make them slightly harder, and added two more levels. The game now also features a high score list with name entry, and some minor graphical adjustments have been made.

V1.1
Fixed a bug which could cause the player sprite to get stuck at certain places in level 1, just after picking up a bag of gold.

V1.0
Initial version submitted to the "C64 16KB Cartridge Game Development Competition 2013", organized by RGCD.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.085 sec.